[{"data":1,"prerenderedAt":2365},["ShallowReactive",2],{"aid-this_war_of_mine":3,"aid-partial-this_war_of_mine-setup":97,"aid-partial-this_war_of_mine-gameplay":358,"aid-partial-this_war_of_mine-end-of-the-game":455,"aid-partial-this_war_of_mine-combat":481,"aid-partial-this_war_of_mine-fittings-bed":626,"aid-partial-this_war_of_mine-fittings-chair":705,"aid-partial-this_war_of_mine-fittings-door":770,"aid-partial-this_war_of_mine-fittings-garden":828,"aid-partial-this_war_of_mine-fittings-heater":1024,"aid-partial-this_war_of_mine-fittings-radio":1116,"aid-partial-this_war_of_mine-fittings-rainwater":1177,"aid-partial-this_war_of_mine-fittings-still":1243,"aid-partial-this_war_of_mine-fittings-stove":1359,"aid-partial-this_war_of_mine-fittings-trap":1450,"aid-partial-this_war_of_mine-fittings-workshop":1553,"aid-partial-this_war_of_mine-gameplay-phase-morning":1738,"aid-partial-this_war_of_mine-gameplay-phase-day":1770,"aid-partial-this_war_of_mine-gameplay-phase-dusk":1815,"aid-partial-this_war_of_mine-gameplay-phase-evening":1882,"aid-partial-this_war_of_mine-gameplay-phase-scavenging":1970,"aid-partial-this_war_of_mine-gameplay-phase-night-raid":2108,"aid-partial-this_war_of_mine-gameplay-phase-dawn":2252},{"name":4,"description":5,"credits":6,"source":7,"expansions":8,"tags":10,"enabled":13,"bgg_id":14,"text_type":15,"sections":16,"slug":94,"thumbnail":95,"bgg_url":96},"This War of Mine","Civilians trapped in a war-torn city must make difficult decisions to survive.","Jarrod Moore","https:\u002F\u002Fjmo.name\u002Fgames",[9],"Tales from the Ruined City",[11,12],"Owned","Medium Weight",true,188920,"markdown",[17,20,52,55,58],{"name":18,"source":19},"Setup","setup",{"name":21,"sections":22,"source":51},"Gameplay",[23,26,36,39,42,45,48],{"name":24,"source":25},"Morning Phase","gameplay-phase-morning",{"name":27,"source":28,"sections":29},"Day Phase","gameplay-phase-day",[30,33],{"name":31,"source":32},"Sewers","gameplay-phase-day-sewers",{"name":34,"source":35},"Day Actions (Shelter)","gameplay-phase-day-shelter",{"name":37,"source":38},"Dusk Phase","gameplay-phase-dusk",{"name":40,"source":41},"Evening Phase","gameplay-phase-evening",{"name":43,"source":44},"Scavenging Phase","gameplay-phase-scavenging",{"name":46,"source":47},"Night Raid Phase","gameplay-phase-night-raid",{"name":49,"source":50},"Dawn Phase","gameplay-phase-dawn","gameplay",{"name":53,"source":54},"End of the Game","end-of-the-game",{"name":56,"source":57},"Combat","combat",{"name":59,"sections":60},"Fittings",[61,64,67,70,73,76,79,82,85,88,91],{"name":62,"source":63},"Bed","fittings-bed",{"name":65,"source":66},"Chair","fittings-chair",{"name":68,"source":69},"Door","fittings-door",{"name":71,"source":72},"Garden","fittings-garden",{"name":74,"source":75},"Heater","fittings-heater",{"name":77,"source":78},"Radio","fittings-radio",{"name":80,"source":81},"Rainwater Collector","fittings-rainwater",{"name":83,"source":84},"Still","fittings-still",{"name":86,"source":87},"Stove","fittings-stove",{"name":89,"source":90},"Trap","fittings-trap",{"name":92,"source":93},"Workshop","fittings-workshop","this_war_of_mine","\u002Fimages\u002Fgames\u002Fthumbs\u002Fthis_war_of_mine.jpg","https:\u002F\u002Fboardgamegeek.com\u002Fboardgame\u002F188920",{"id":98,"title":18,"body":99,"description":349,"extension":352,"meta":353,"navigation":13,"path":354,"seo":355,"stem":356,"__hash__":357},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fsetup.md",{"type":100,"value":101,"toc":348},"minimark",[102],[103,104,105,109,117,161,187,204,218,232,235,257,273,293,319,342,345],"ul",{},[106,107,108],"li",{},"Place game board in centre of table",[106,110,111,112],{},"Select player that will start as leader:\n",[103,113,114],{},[106,115,116],{},"This player receives the journal",[106,118,119,120],{},"Prepare starting playable characters:\n",[103,121,122,125,136,139],{},[106,123,124],{},"Shuffle characters deck",[106,126,127,128],{},"Draw cards from deck and put the following next to game board to form starting group:\n",[103,129,130,133],{},[106,131,132],{},"1st drawn red-bordered character card",[106,134,135],{},"1st and 2nd drawn black-bordered character card",[106,137,138],{},"Place remaining character cards deck on Characters space on game board",[106,140,141,142],{},"For each character in starting group:\n",[103,143,144,147,150,153],{},[106,145,146],{},"Place a Hunger token next to character card with level 2 showing",[106,148,149],{},"Place matching miniature figurine on Guard space of game board",[106,151,152],{},"Assign each character a colour and attach plastic base disc of that colour to base of miniature",[106,154,155,156],{},"Place corresponding cardboard base disc token next to character card:\n",[103,157,158],{},[106,159,160],{},"This helps players identify more clearly which character is which",[106,162,163,164],{},"Prepare the following card decks by shuffling all cards and placing deck face-down on marked space on game board:\n",[103,165,166,169,172,175,178,181,184],{},[106,167,168],{},"Exploration",[106,170,171],{},"Findings",[106,173,174],{},"Locations",[106,176,177],{},"Visitors",[106,179,180],{},"Colours",[106,182,183],{},"Narrative Actions",[106,185,186],{},"Fate",[106,188,189,190],{},"Prepare the following card decks by shuffling all cards and placing deck face-down next to game board:\n",[103,191,192,195,198,201],{},[106,193,194],{},"Desperate Measures",[106,196,197],{},"Wares",[106,199,200],{},"Rooms",[106,202,203],{},"Corridors",[106,205,206,207],{},"Prepare Farmers' Market:\n",[103,208,209,212,215],{},[106,210,211],{},"Place Market sheet next to game board",[106,213,214],{},"Place tolerance marker on 4 space of market sheet",[106,216,217],{},"Place farmer and thug miniatures next to market sheet",[106,219,220,221],{},"Prepare sewers:\n",[103,222,223,226,229],{},[106,224,225],{},"Shuffle sewers map tiles and place face-down next to game board",[106,227,228],{},"Place sewers starting tile on top of pile",[106,230,231],{},"Place exploring party token next to pile",[106,233,234],{},"Draw 3 location cards to spaces below locations card deck",[106,236,237,238],{},"Prepare Fittings and Idea decks:\n",[103,239,240,243,246,249],{},[106,241,242],{},"Separate Fittings cards by colour",[106,244,245],{},"Cards with green coloured corner go on Fittings space",[106,247,248],{},"Cards with red coloured corner go on Ideas space",[106,250,251,252,256],{},"Both of these decks do ",[253,254,255],"em",{},"not"," need to be shuffled",[106,258,259,260],{},"Prepare Residents and Night Raid decks:\n",[103,261,262,270],{},[106,263,264,265],{},"Remove cards in each deck that contain red corners:\n",[103,266,267],{},[106,268,269],{},"These will be added into the decks during the game, so do not return them to box",[106,271,272],{},"Shuffle remaining cards and place decks face-down on corresponding space on board",[106,274,275,276],{},"Prepare shelter cards:\n",[103,277,278,281,284,287,290],{},[106,279,280],{},"Place 2 Farmers' Market module fittings on game board",[106,282,283],{},"Ensure all shelter cards are face-up before shuffling",[106,285,286],{},"Shuffle all shelter cards",[106,288,289],{},"Deal cards to empty shelter spaces on board with name matching name marked on card",[106,291,292],{},"Return unused cards to game box",[106,294,295,296],{},"Prepare events deck:\n",[103,297,298,301,304,307,310,313,316],{},[106,299,300],{},"Shuffle 3 Ending Event cards and place on Events space",[106,302,303],{},"Place Chapter III card on top of deck",[106,305,306],{},"Place 4 random Event cards on top of deck",[106,308,309],{},"Place Chapter II card on top of deck",[106,311,312],{},"Place 3 random Event cards on top of deck",[106,314,315],{},"Place Chapter I card on top of deck",[106,317,318],{},"Return remaining events cards to box",[106,320,321,322],{},"Place following resources into storage area:\n",[103,323,324,327,330,333,336,339],{},[106,325,326],{},"1 lockpick",[106,328,329],{},"1 shovel",[106,331,332],{},"4 components",[106,334,335],{},"4 wood",[106,337,338],{},"2 water",[106,340,341],{},"3 raw food",[106,343,344],{},"Place noise marker on 1 space of noise track",[106,346,347],{},"Place combat dice and black die next to board",{"title":349,"searchDepth":350,"depth":350,"links":351},"",2,[],"md",{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fsetup",{"description":349},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fsetup","QuoWOsaLR3xhqwBD6hp6Mrpt3aFflajjZML59yOX0QI",{"id":359,"title":21,"body":360,"description":365,"extension":352,"meta":450,"navigation":13,"path":451,"seo":452,"stem":453,"__hash__":454},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay.md",{"type":100,"value":361,"toc":444},[362,366,371,374,378,381,385,388,391,402,405],[363,364,365],"p",{},"The game is played over a number of days where players will work together to make decisions about what the characters in the group should do during each phase of the day in order to attempt to keep them alive and satisfy their objectives.",[367,368,370],"h3",{"id":369},"decision-making","Decision Making",[363,372,373],{},"The game advises passing around the journal itself as a way to determine who the leader is.\nThis will then lead people to start flicking through the book, which wastes a bunch of time.\nIt's advised instead of write \"Leader\" on one of the blank cards provided with the game and pass that around instead.\nAny time a decision is made in the game, all players are encouraged to discuss and help the current leader decide what to do.\nHowever, the final decision is always made by the current leader and only the leader should touch the game components.",[367,375,377],{"id":376},"use-of-tokens","Use of Tokens",[363,379,380],{},"During the game, you will be asked to take notes and write on tokens.\nRather than write on actual tokens, it is advised to make use of the lettered tokens and keep a pen and pad of paper nearby to write notes on to link letters to notes.\nFor example, rather than writing \"Example, 12345\" on a token, on your pad of paper, write \"A: Example, 12345\" and use the blue token with an A on it as this token.\nIf the passage refers to some ability that can be used in a particular phase, it's also advised to write down the phase the ability can be used in as a more explicit reminder.",[367,382,384],{"id":383},"trading","Trading",[363,386,387],{},"During the game, you may have the ability to trade with others.",[363,389,390],{},"You are never allowed to buy, sell or use the following resources in any part of a trade:",[103,392,393,396,399],{},[106,394,395],{},"Water",[106,397,398],{},"Wood",[106,400,401],{},"Components",[363,403,404],{},"To trade with others:",[103,406,407,427],{},[106,408,409,410],{},"When scavenging:\n",[103,411,412,415,418,421,424],{},[106,413,414],{},"Refer to the card being resolved to determine which goods can be traded for",[106,416,417],{},"Sum up the tokens you wish to trade for",[106,419,420],{},"Add the trade commission written on the card to this value",[106,422,423],{},"Discard tokens from the Findings Pile whose total value is at least this value",[106,425,426],{},"Add the tokens traded for to the Findings Pile space",[106,428,429,430],{},"When trading at the shelter:\n",[103,431,432,434,436,438,441],{},[106,433,414],{},[106,435,417],{},[106,437,420],{},[106,439,440],{},"Discard tokens from the shelter's storage whose total value is at least this value",[106,442,443],{},"Add the tokens traded for to the shelter's storage space",{"title":349,"searchDepth":350,"depth":350,"links":445},[446,448,449],{"id":369,"depth":447,"text":370},3,{"id":376,"depth":447,"text":377},{"id":383,"depth":447,"text":384},{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay",{"description":365},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay","eJ8S1tWzuJhJds-St1JEnaCrZT2Kx2cL5Szu9jhdwso",{"id":456,"title":457,"body":458,"description":462,"extension":352,"meta":476,"navigation":13,"path":477,"seo":478,"stem":479,"__hash__":480},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fend-of-the-game.md","End Of The Game",{"type":100,"value":459,"toc":474},[460,463,471],[363,461,462],{},"The game ends in one of two ways:",[103,464,465,468],{},[106,466,467],{},"At least one of the starting characters survives to complete the final objective of the game, in which case the group wins",[106,469,470],{},"Otherwise, the group loses",[363,472,473],{},"Players may wish to complete the rest of the story with the extra characters that joined the group during the game, but a complete victory requires that at least one of the starting characters survives to the end.",{"title":349,"searchDepth":350,"depth":350,"links":475},[],{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fend-of-the-game",{"description":462},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fend-of-the-game","9Q-yB9fuhAsvXdv7PjfmG3i5Xivb9eRTqfhmP9suKnw",{"id":482,"title":56,"body":483,"description":487,"extension":352,"meta":621,"navigation":13,"path":622,"seo":623,"stem":624,"__hash__":625},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fcombat.md",{"type":100,"value":484,"toc":614},[485,488,491,494,497,500,505,531,534,538,541,544,557,561,564,568,571,574,578,581,585],[363,486,487],{},"When combat begins, randomly draw a number of enemy combatant tokens based on the Residents card being resolved.",[363,489,490],{},"Each token has a letter and number printed on it. The letter determines which weapon the enemy has based on the Resident card.\nThe number represents the enemy's prowess. Place enemy tokens in the leftmost column of the combat chart based on the weapon they\nare using in the fight.",[363,492,493],{},"Each character involved in the fight can then be assigned a weapon that is in the findings pile.",[363,495,496],{},"Combat in this game is round based. Each round, you roll a combat die for each enemy based on what weapon they are using.",[363,498,499],{},"Combatants with firearms go before those with melee weapons or fighting unarmed.\nIf a firearm-wielding character manages to kill another combatant, that combatant is removed from combat immediately and does not roll for damage.\nFor a combatant to use a firearm, a character must discard an ammo. Enemies are considered to have infinite ammo.\nIf a character runs out of ammo, they must switch to a different weapon or fight unarmed from now on.\nIf an enemy is using a firearm and rolls the (...) icon on the red combat die, they have run out of ammo and must have their token moved to another row of the combat chart based on what weapons are still available for them to use in the fight, or must continue the fight unarmed.",[501,502,504],"h4",{"id":503},"special-weapon-rules","Special weapon rules",[103,506,507,515,523],{},[106,508,509,510],{},"Assault rifle:\n",[103,511,512],{},[106,513,514],{},"You may choose to discard 2 ammo instead of 1 to take 2 shots in a single round instead of 1",[106,516,517,518],{},"Shotgun:\n",[103,519,520],{},[106,521,522],{},"If you roll the side of the red die with a bunch of small dots on it while using the shotgun, the target dies immediately",[106,524,525,526],{},"Hatchet:\n",[103,527,528],{},[106,529,530],{},"If you roll the side of the yellow die with a hatchet icon while using the hatchet, the target dies immediately",[363,532,533],{},"If you roll the shotgun face on the red die or the hatchet icon on the yellow die but are not using the shotgun or hatchet respectively, the roll is considered a miss.",[367,535,537],{"id":536},"damage","Damage",[363,539,540],{},"The number of icons on the die rolled shows how many wounds are dealt to the target.\nDamage dealt by characters can be distributed as the players wish between the enemies in the fight.\nEnemy damage is represented by sliding their token one column to the right for each wound received.\nOnce an enemy receives 3 wounds, they have died and the enemy token is returned to the enemy token supply and shuffled.\nDamage dealt by enemies can be distributed as the players wish between the playable characters in the current fight.\nCharacter damage is represented using the wounds state tokens.",[363,542,543],{},"If the § symbol is rolled by either the enemy or a playable character, choose one of the following:",[103,545,546,549],{},[106,547,548],{},"Treat the roll as a miss",[106,550,551,552],{},"Draw 1 fate card:\n",[103,553,554],{},[106,555,556],{},"Resolve the text below the combat die icon on the card",[367,558,560],{"id":559},"prowess","Prowess",[363,562,563],{},"When a die is rolled, prowess determines how many times the die can be re-rolled to attempt to get a better result.\nIf the die is re-rolled, the previous result is lost. Only the result of the final roll is used.\nEnemies will only use their prowess when they get 0 wounds on a roll.",[367,565,567],{"id":566},"backstab","Backstab",[363,569,570],{},"When resolving a backstab, only one side attacks. Rolls and damage are resolved by the backstabbing side as normal.",[363,572,573],{},"When resolving a backstab from a hiding place, the backstab is resolved and then normal combat begins.",[367,575,577],{"id":576},"fleeing","Fleeing",[363,579,580],{},"Before each round, you can decide to flee. This will cause enemies to perform a backstab, after which characters then leave combat.",[367,582,584],{"id":583},"death","Death",[103,586,587,590],{},[106,588,589],{},"When a character dies during combat, see 266 in the Book of Scripts",[106,591,592,593],{},"When an enemy dies in combat:\n",[103,594,595,598],{},[106,596,597],{},"If the enemy was a thug, do nothing",[106,599,600,601],{},"Otherwise, for each character present:\n",[103,602,603,606],{},[106,604,605],{},"Roll the black die",[106,607,608,609],{},"If the number rolled is equal to or less than their empathy:\n",[103,610,611],{},[106,612,613],{},"Increase character's misery by 1",{"title":349,"searchDepth":350,"depth":350,"links":615},[616,617,618,619,620],{"id":536,"depth":447,"text":537},{"id":559,"depth":447,"text":560},{"id":566,"depth":447,"text":567},{"id":576,"depth":447,"text":577},{"id":583,"depth":447,"text":584},{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fcombat",{"description":487},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fcombat","xSNQjjZowippBTlDS9Aq3oGpgcD5YTfX4psLxabU0RY",{"id":627,"title":628,"body":629,"description":349,"extension":352,"meta":700,"navigation":13,"path":701,"seo":702,"stem":703,"__hash__":704},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-bed.md","Fittings Bed",{"type":100,"value":630,"toc":696},[631,635,673,677],[367,632,634],{"id":633},"bed-first","Bed (First)",[103,636,637,652],{},[106,638,639,640],{},"Requirements:\n",[103,641,642],{},[106,643,644,645],{},"Build Materials:\n",[103,646,647,650],{},[106,648,649],{},"3 components",[106,651,335],{},[106,653,654,655],{},"Effect:\n",[103,656,657,665],{},[106,658,659,660],{},"Day action:\n",[103,661,662],{},[106,663,664],{},"Lowers fatigue of character placed on it by 2",[106,666,667,668],{},"Evening phase:\n",[103,669,670],{},[106,671,672],{},"Set fatigue of character placed on it to 0",[367,674,676],{"id":675},"bed-second","Bed (Second)",[103,678,679,689],{},[106,680,639,681],{},[103,682,683,686],{},[106,684,685],{},"Cannot be built until card is moved into fittings deck using New Idea board action",[106,687,688],{},"Same build materials as first bed",[106,690,654,691],{},[103,692,693],{},[106,694,695],{},"Same effect as first bed",{"title":349,"searchDepth":350,"depth":350,"links":697},[698,699],{"id":633,"depth":447,"text":634},{"id":675,"depth":447,"text":676},{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-bed",{"description":349},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-bed","e4CKA-c31SPhO6ajlRaeAW2COPOGC84XQ-NclhvaQ9o",{"id":706,"title":707,"body":708,"description":349,"extension":352,"meta":765,"navigation":13,"path":766,"seo":767,"stem":768,"__hash__":769},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-chair.md","Fittings Chair",{"type":100,"value":709,"toc":762},[710,714],[711,712,65],"h2",{"id":713},"chair",[103,715,716,732],{},[106,717,639,718],{},[103,719,720,722],{},[106,721,685],{},[106,723,644,724],{},[103,725,726,729],{},[106,727,728],{},"1 component",[106,730,731],{},"2 wood",[106,733,654,734],{},[103,735,736,744],{},[106,737,738,739],{},"When built:\n",[103,740,741],{},[106,742,743],{},"Reduce misery of all characters by 1",[106,745,659,746],{},[103,747,748],{},[106,749,750,751],{},"Roll black die:\n",[103,752,753,756,759],{},[106,754,755],{},"For each book in storage, add 2 to roll value",[106,757,758],{},"1-5: No effect",[106,760,761],{},"6-10: Reduce misery of character by 1",{"title":349,"searchDepth":350,"depth":350,"links":763},[764],{"id":713,"depth":350,"text":65},{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-chair",{"description":349},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-chair","Ckc5rAyC-URQhFnSQYWwl839bPXMlH0zhBrb5JT9Sio",{"id":771,"title":772,"body":773,"description":349,"extension":352,"meta":823,"navigation":13,"path":824,"seo":825,"stem":826,"__hash__":827},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-door.md","Fittings Door",{"type":100,"value":774,"toc":820},[775,779],[711,776,778],{"id":777},"reinforced-door","Reinforced Door",[103,780,781,808],{},[106,782,639,783],{},[103,784,785,787,790,793],{},[106,786,685],{},[106,788,789],{},"All 3 board-ups must have already been built in shelter",[106,791,792],{},"This fitting can only be placed in Guard space on board",[106,794,644,795],{},[103,796,797,799,802,805],{},[106,798,649],{},[106,800,801],{},"5 wood",[106,803,804],{},"1 mechanical part",[106,806,807],{},"1 electrical part",[106,809,654,810],{},[103,811,812],{},[106,813,814,815],{},"Night raid phase:\n",[103,816,817],{},[106,818,819],{},"Add 2 prowess to all characters on Guard Duty",{"title":349,"searchDepth":350,"depth":350,"links":821},[822],{"id":777,"depth":350,"text":778},{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-door",{"description":349},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-door","qli3xYA75emOcH7klTG455gtV_U0sC1NXAUOPrQYeg8",{"id":829,"title":830,"body":831,"description":349,"extension":352,"meta":1019,"navigation":13,"path":1020,"seo":1021,"stem":1022,"__hash__":1023},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-garden.md","Fittings Garden",{"type":100,"value":832,"toc":1014},[833,837,887,891,953,957],[367,834,836],{"id":835},"herbal-garden","Herbal Garden",[103,838,839,853],{},[106,840,639,841],{},[103,842,843],{},[106,844,644,845],{},[103,846,847,849,851],{},[106,848,332],{},[106,850,335],{},[106,852,804],{},[106,854,654,855],{},[103,856,857],{},[106,858,659,859],{},[103,860,861],{},[106,862,863,864],{},"Do one of the following:\n",[103,865,866,869,877],{},[106,867,868],{},"1 chems + 1 water -> Place a wait token on space",[106,870,871,872],{},"Convert 1 herbs -> 1 cigarettes\n",[103,873,874],{},[106,875,876],{},"Can be converted multiple times in one action",[106,878,879,880],{},"Convert 1 herbs -> 1 herbal meds\n",[103,881,882,884],{},[106,883,876],{},[106,885,886],{},"Can only be performed if 100% alcohol is in storage",[367,888,890],{"id":889},"vegetable-garden","Vegetable Garden",[103,892,893,920],{},[106,894,639,895],{},[103,896,897,899,902,905],{},[106,898,685],{},[106,900,901],{},"Herbal Garden fitting must already have been built in shelter",[106,903,904],{},"This fitting must be built next to Herbal Garden fitting",[106,906,644,907],{},[103,908,909,912,914,917],{},[106,910,911],{},"2 components",[106,913,731],{},[106,915,916],{},"2 mechanical parts",[106,918,919],{},"2 electrical parts",[106,921,654,922],{},[103,923,924,934],{},[106,925,659,926],{},[103,927,928,931],{},[106,929,930],{},"Spend 1 chems + 1 water",[106,932,933],{},"Place wait token on this space",[106,935,936,937],{},"Dawn phase:\n",[103,938,939],{},[106,940,941,942],{},"When resolving wait tokens, roll black die:\n",[103,943,944,947,950],{},[106,945,946],{},"1-5: add 1 vegetable to storage",[106,948,949],{},"6-8: add 2 vegetables to storage",[106,951,952],{},"9-10: add 3 vegetables to storage",[367,954,956],{"id":955},"herbal-workshop","Herbal Workshop",[103,958,959,981],{},[106,960,639,961],{},[103,962,963,965,967,969],{},[106,964,685],{},[106,966,901],{},[106,968,904],{},[106,970,644,971],{},[103,972,973,975,977,979],{},[106,974,332],{},[106,976,731],{},[106,978,916],{},[106,980,919],{},[106,982,654,983],{},[103,984,985],{},[106,986,659,987],{},[103,988,989],{},[106,990,863,991],{},[103,992,993,1004],{},[106,994,995,996],{},"Convert 1 herbs + 1 chems -> 1 meds:\n",[103,997,998,1001],{},[106,999,1000],{},"You can perform this conversion as many times as you like this action",[106,1002,1003],{},"Requires filter to be in storage",[106,1005,1006,1007],{},"Convert 1 herbs + 1 filter -> 1 bandages:\n",[103,1008,1009,1011],{},[106,1010,1000],{},[106,1012,1013],{},"Requires 100% alcohol to be in storage",{"title":349,"searchDepth":350,"depth":350,"links":1015},[1016,1017,1018],{"id":835,"depth":447,"text":836},{"id":889,"depth":447,"text":890},{"id":955,"depth":447,"text":956},{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-garden",{"description":349},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-garden","468wSEZCHecE_Br9Y7HWLqU2VhY-urcfv_immQeNK0Q",{"id":1025,"title":1026,"body":1027,"description":349,"extension":352,"meta":1111,"navigation":13,"path":1112,"seo":1113,"stem":1114,"__hash__":1115},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-heater.md","Fittings Heater",{"type":100,"value":1028,"toc":1107},[1029,1033,1068,1072],[367,1030,1032],{"id":1031},"simple-heater","Simple Heater",[103,1034,1035,1049],{},[106,1036,639,1037],{},[103,1038,1039],{},[106,1040,644,1041],{},[103,1042,1043,1046],{},[106,1044,1045],{},"5 components",[106,1047,1048],{},"3 water",[106,1050,654,1051],{},[103,1052,1053],{},[106,1054,659,1055],{},[103,1056,1057,1065],{},[106,1058,1059,1060],{},"For each cold token you wish to remove, discard 2 wood\u002Fbooks:\n",[103,1061,1062],{},[106,1063,1064],{},"i.e. Either 2 wood, 2 books or one of each for each cold token to be removed",[106,1066,1067],{},"You can do this as many times as you want in one action",[367,1069,1071],{"id":1070},"efficient-heater","Efficient Heater",[103,1073,1074,1096],{},[106,1075,639,1076],{},[103,1077,1078,1080,1083,1086],{},[106,1079,685],{},[106,1081,1082],{},"Simple Heater fitting must already have been built in shelter",[106,1084,1085],{},"This fitting must be built next to Simple Heater fitting",[106,1087,644,1088],{},[103,1089,1090,1092,1094],{},[106,1091,649],{},[106,1093,916],{},[106,1095,807],{},[106,1097,654,1098],{},[103,1099,1100],{},[106,1101,659,1102],{},[103,1103,1104],{},[106,1105,1106],{},"When using the simple heater, only discard 1 wood\u002Fbook per cold token to be removed",{"title":349,"searchDepth":350,"depth":350,"links":1108},[1109,1110],{"id":1031,"depth":447,"text":1032},{"id":1070,"depth":447,"text":1071},{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-heater",{"description":349},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-heater","9lxqsoNnGaX5Ig4VkKb0aKlvkuQGiguC_nC9JA5ARwQ",{"id":1117,"title":1118,"body":1119,"description":349,"extension":352,"meta":1172,"navigation":13,"path":1173,"seo":1174,"stem":1175,"__hash__":1176},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-radio.md","Fittings Radio",{"type":100,"value":1120,"toc":1169},[1121,1124],[711,1122,77],{"id":1123},"radio",[103,1125,1126,1140],{},[106,1127,639,1128],{},[103,1129,1130],{},[106,1131,644,1132],{},[103,1133,1134,1136,1138],{},[106,1135,649],{},[106,1137,916],{},[106,1139,919],{},[106,1141,654,1142],{},[103,1143,1144],{},[106,1145,659,1146],{},[103,1147,1148,1159],{},[106,1149,1150,1151],{},"Choose one of the following:\n",[103,1152,1153,1156],{},[106,1154,1155],{},"Look at top two cards of events deck",[106,1157,1158],{},"Look at top card of night raids deck",[106,1160,750,1161],{},[103,1162,1163,1166],{},[106,1164,1165],{},"1-7: No effect",[106,1167,1168],{},"8-10: Lower misery of character by 1",{"title":349,"searchDepth":350,"depth":350,"links":1170},[1171],{"id":1123,"depth":350,"text":77},{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-radio",{"description":349},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-radio","QntqtKAvdvjaNIEGNCWTGLPsN24TXoPTJU3scMM0YUM",{"id":1178,"title":1179,"body":1180,"description":349,"extension":352,"meta":1238,"navigation":13,"path":1239,"seo":1240,"stem":1241,"__hash__":1242},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-rainwater.md","Fittings Rainwater",{"type":100,"value":1181,"toc":1235},[1182,1185],[711,1183,80],{"id":1184},"rainwater-collector",[103,1186,1187,1201],{},[106,1188,639,1189],{},[103,1190,1191],{},[106,1192,644,1193],{},[103,1194,1195,1197,1199],{},[106,1196,1045],{},[106,1198,731],{},[106,1200,804],{},[106,1202,654,1203],{},[103,1204,1205,1212],{},[106,1206,659,1207],{},[103,1208,1209],{},[106,1210,1211],{},"Place wait token on space",[106,1213,936,1214],{},[103,1215,1216,1232],{},[106,1217,941,1218],{},[103,1219,1220,1223,1226,1229],{},[106,1221,1222],{},"1: add 1 water to storage",[106,1224,1225],{},"2-5: add 2 water to storage",[106,1227,1228],{},"6-8: add 3 water to storage",[106,1230,1231],{},"9-10: add 4 water to storage",[106,1233,1234],{},"Return wait token to supply",{"title":349,"searchDepth":350,"depth":350,"links":1236},[1237],{"id":1184,"depth":350,"text":80},{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-rainwater",{"description":349},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-rainwater","hyP8GUpmhi6jYbCe2Ki-Ygvixqnu3Z_J16dVsK2uVZM",{"id":1244,"title":1245,"body":1246,"description":349,"extension":352,"meta":1354,"navigation":13,"path":1355,"seo":1356,"stem":1357,"__hash__":1358},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-still.md","Fittings Still",{"type":100,"value":1247,"toc":1350},[1248,1252,1300,1304],[367,1249,1251],{"id":1250},"moonshine-still","Moonshine Still",[103,1253,1254,1268],{},[106,1255,639,1256],{},[103,1257,1258],{},[106,1259,644,1260],{},[103,1261,1262,1264,1266],{},[106,1263,911],{},[106,1265,731],{},[106,1267,804],{},[106,1269,654,1270],{},[103,1271,1272,1281],{},[106,1273,659,1274],{},[103,1275,1276,1279],{},[106,1277,1278],{},"Spend 1 sugar + 1 water + 1 wood\u002Fbook",[106,1280,1211],{},[106,1282,936,1283],{},[103,1284,1285,1298],{},[106,1286,941,1287],{},[103,1288,1289,1292,1295],{},[106,1290,1291],{},"1-4: Add 1 moonshine to storage",[106,1293,1294],{},"5-7: Add 2 moonshine to storage",[106,1296,1297],{},"8-10: Add 3 moonshine to storage",[106,1299,1234],{},[367,1301,1303],{"id":1302},"alcohol-still","Alcohol Still",[103,1305,1306,1331],{},[106,1307,639,1308],{},[103,1309,1310,1312,1315,1318],{},[106,1311,685],{},[106,1313,1314],{},"Moonshine Still fitting must already have been built in shelter",[106,1316,1317],{},"This fitting must be built next to Moonshine Still fitting",[106,1319,644,1320],{},[103,1321,1322,1324,1327,1329],{},[106,1323,649],{},[106,1325,1326],{},"3 wood",[106,1328,804],{},[106,1330,919],{},[106,1332,654,1333],{},[103,1334,1335],{},[106,1336,659,1337],{},[103,1338,1339],{},[106,1340,1341,1342],{},"Convert 1 moonshine + 1 wood\u002Fbook -> 1 100% alcohol:\n",[103,1343,1344,1347],{},[106,1345,1346],{},"You can perform this conversion as many times as you like in 1 action",[106,1348,1349],{},"You cannot both use the Moonshine Still and Alcohol Still in a single action",{"title":349,"searchDepth":350,"depth":350,"links":1351},[1352,1353],{"id":1250,"depth":447,"text":1251},{"id":1302,"depth":447,"text":1303},{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-still",{"description":349},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-still","doaFGYUzMeUvaBhGc2kMtQJL4YMKDOK0kdLMyf5egcQ",{"id":1360,"title":1361,"body":1362,"description":349,"extension":352,"meta":1445,"navigation":13,"path":1446,"seo":1447,"stem":1448,"__hash__":1449},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-stove.md","Fittings Stove",{"type":100,"value":1363,"toc":1441},[1364,1368,1402,1406],[367,1365,1367],{"id":1366},"crude-stove","Crude Stove",[103,1369,1370,1384],{},[106,1371,639,1372],{},[103,1373,1374],{},[106,1375,644,1376],{},[103,1377,1378,1380,1382],{},[106,1379,1045],{},[106,1381,1326],{},[106,1383,916],{},[106,1385,654,1386],{},[103,1387,1388],{},[106,1389,659,1390],{},[103,1391,1392],{},[106,1393,863,1394],{},[103,1395,1396,1399],{},[106,1397,1398],{},"Convert 2 herbs + 1 water + 1 wood\u002Fbook -> 1 vegetable",[106,1400,1401],{},"Convert 1 raw food + 1 water + 1 wood\u002Fbook -> 2 raw food",[367,1403,1405],{"id":1404},"cooking-stove","Cooking Stove",[103,1407,1408,1430],{},[106,1409,639,1410],{},[103,1411,1412,1414,1417,1420],{},[106,1413,685],{},[106,1415,1416],{},"Crude stove fitting must already have been built in shelter",[106,1418,1419],{},"This fitting must be built next to Crude Stove fitting",[106,1421,644,1422],{},[103,1423,1424,1426,1428],{},[106,1425,1045],{},[106,1427,801],{},[106,1429,916],{},[106,1431,654,1432],{},[103,1433,1434],{},[106,1435,659,1436],{},[103,1437,1438],{},[106,1439,1440],{},"When crude stove used to produce raw food, add 1 extra raw food to storage",{"title":349,"searchDepth":350,"depth":350,"links":1442},[1443,1444],{"id":1366,"depth":447,"text":1367},{"id":1404,"depth":447,"text":1405},{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-stove",{"description":349},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-stove","uf_tZSTbKD9jhVIWjzmvNyyuVvwOIfAvBiEBrtLZ8So",{"id":1451,"title":1452,"body":1453,"description":349,"extension":352,"meta":1548,"navigation":13,"path":1549,"seo":1550,"stem":1551,"__hash__":1552},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-trap.md","Fittings Trap",{"type":100,"value":1454,"toc":1544},[1455,1459,1505,1509],[367,1456,1458],{"id":1457},"deadfall-trap","Deadfall Trap",[103,1460,1461,1475],{},[106,1462,639,1463],{},[103,1464,1465],{},[106,1466,644,1467],{},[103,1468,1469,1471,1473],{},[106,1470,1045],{},[106,1472,731],{},[106,1474,916],{},[106,1476,654,1477],{},[103,1478,1479,1486],{},[106,1480,659,1481],{},[103,1482,1483],{},[106,1484,1485],{},"1 chems\u002Fraw food -> Place a wait token on space",[106,1487,936,1488],{},[103,1489,1490,1503],{},[106,1491,941,1492],{},[103,1493,1494,1497,1500],{},[106,1495,1496],{},"1-2: Receive nothing",[106,1498,1499],{},"3-7: Add 1 raw food to storage",[106,1501,1502],{},"8-10: Add 2 raw food to storage",[106,1504,1234],{},[367,1506,1508],{"id":1507},"cage-trap","Cage Trap",[103,1510,1511,1533],{},[106,1512,639,1513],{},[103,1514,1515,1517,1520,1523],{},[106,1516,685],{},[106,1518,1519],{},"Deadfall Trap fitting must already have been built in shelter",[106,1521,1522],{},"This fitting must be built next to Deadfall Trap fitting",[106,1524,644,1525],{},[103,1526,1527,1529,1531],{},[106,1528,649],{},[106,1530,731],{},[106,1532,916],{},[106,1534,654,1535],{},[103,1536,1537],{},[106,1538,659,1539],{},[103,1540,1541],{},[106,1542,1543],{},"Add 3 to all rolls when resolving deadfall trap wait tokens",{"title":349,"searchDepth":350,"depth":350,"links":1545},[1546,1547],{"id":1457,"depth":447,"text":1458},{"id":1507,"depth":447,"text":1508},{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-trap",{"description":349},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-trap","Wv7E1HcewJVq2xTsT7-H-lNg3XU8cMAbZrpzt6K0ad8",{"id":1554,"title":1555,"body":1556,"description":349,"extension":352,"meta":1733,"navigation":13,"path":1734,"seo":1735,"stem":1736,"__hash__":1737},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-workshop.md","Fittings Workshop",{"type":100,"value":1557,"toc":1728},[1558,1561,1616,1620,1664,1668],[367,1559,92],{"id":1560},"workshop",[103,1562,1563,1579],{},[106,1564,639,1565],{},[103,1566,1567],{},[106,1568,1569,1570],{},"Build materials:\n",[103,1571,1572,1574,1576],{},[106,1573,1045],{},[106,1575,1326],{},[106,1577,1578],{},"1 mechanical component",[106,1580,654,1581],{},[103,1582,1583],{},[106,1584,659,1585],{},[103,1586,1587,1590,1598,1606,1613],{},[106,1588,1589],{},"Do one of the following:",[106,1591,1592,1593],{},"Convert 1 wood + 4 wood -> 1 board up:\n",[103,1594,1595],{},[106,1596,1597],{},"Board-up tokens must be placed on Hole spaces in shelter",[106,1599,1600,1601],{},"Convert 1 component -> 1 mechanical part or 1 electrical part:\n",[103,1602,1603],{},[106,1604,1605],{},"This conversion can be carried out as many times in one action as you like",[106,1607,1608,1609],{},"Convert 1 component -> 1 filter:\n",[103,1610,1611],{},[106,1612,1605],{},[106,1614,1615],{},"Convert 1 broken guitar + 2 components + 1 wood -> 1 guitar",[367,1617,1619],{"id":1618},"metal-workshop","Metal Workshop",[103,1621,1622,1637],{},[106,1623,639,1624],{},[103,1625,1626,1629],{},[106,1627,1628],{},"Note: This does NOT require the workshop to be built",[106,1630,644,1631],{},[103,1632,1633,1635],{},[106,1634,1045],{},[106,1636,1326],{},[106,1638,654,1639],{},[103,1640,1641],{},[106,1642,659,1643],{},[103,1644,1645],{},[106,1646,863,1647],{},[103,1648,1649,1652,1655,1658,1661],{},[106,1650,1651],{},"Convert 1 component + 1 mechanical part -> 1 lockpick",[106,1653,1654],{},"Convert 3 components + 1 wood -> 1 shovel",[106,1656,1657],{},"Convert 1 component + 1 weapon part -> 1 sawblade",[106,1659,1660],{},"Convert 2 components + 1 wood + 1 weapon part -> 1 knife",[106,1662,1663],{},"Convert 2 components + 1 wood + 2 weapon parts -> 1 hatchet",[367,1665,1667],{"id":1666},"gunsmith-workshop","Gunsmith Workshop",[103,1669,1670,1696],{},[106,1671,639,1672],{},[103,1673,1674,1676,1679,1681,1684],{},[106,1675,685],{},[106,1677,1678],{},"Metal Workshop fitting must already have been built in shelter",[106,1680,1628],{},[106,1682,1683],{},"This fitting must be built next to Metal Workshop fitting",[106,1685,644,1686],{},[103,1687,1688,1691,1693],{},[106,1689,1690],{},"8 components",[106,1692,335],{},[106,1694,1695],{},"3 mechanical parts",[106,1697,654,1698],{},[103,1699,1700],{},[106,1701,659,1702],{},[103,1703,1704],{},[106,1705,863,1706],{},[103,1707,1708,1711,1714,1717],{},[106,1709,1710],{},"Convert broken assault rifle + 2 weapon parts -> 1 assault rifle",[106,1712,1713],{},"Convert broken pistol + 1 weapon part -> 1 pistol",[106,1715,1716],{},"Convert broken shotgun + 2 weapon parts -> 1 shotgun",[106,1718,1719,1720],{},"Convert 1 shell -> 1 ammo:\n",[103,1721,1722,1725],{},[106,1723,1724],{},"Requires Chems to be in storage",[106,1726,1727],{},"This conversion can be carried out as many times as you like",{"title":349,"searchDepth":350,"depth":350,"links":1729},[1730,1731,1732],{"id":1560,"depth":447,"text":92},{"id":1618,"depth":447,"text":1619},{"id":1666,"depth":447,"text":1667},{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-workshop",{"description":349},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Ffittings-workshop","ZtQFbR6jSQRSPhouyw7Qv7CVuSqbO2YKCxb3-NgrUao",{"id":1739,"title":1740,"body":1741,"description":349,"extension":352,"meta":1765,"navigation":13,"path":1766,"seo":1767,"stem":1768,"__hash__":1769},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-morning.md","Gameplay Phase Morning",{"type":100,"value":1742,"toc":1762},[1743,1753,1757],[103,1744,1745],{},[106,1746,1747,1748],{},"Draw top card of event deck and resolve its effects:\n",[103,1749,1750],{},[106,1751,1752],{},"Do not forget to add Cold tokens to cold space on game board",[367,1754,1756],{"id":1755},"leadership","Leadership",[103,1758,1759],{},[106,1760,1761],{},"Changes at end of this phase",{"title":349,"searchDepth":350,"depth":350,"links":1763},[1764],{"id":1755,"depth":447,"text":1756},{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-morning",{"description":349},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-morning","ZkvW74uE0F_FgGdxtBMTVUFkW2e1awbUtniDVXbA1JY",{"id":1771,"title":1772,"body":1773,"description":1777,"extension":352,"meta":1810,"navigation":13,"path":1811,"seo":1812,"stem":1813,"__hash__":1814},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-day.md","Gameplay Phase Day",{"type":100,"value":1774,"toc":1808},[1775,1778,1802,1805],[363,1776,1777],{},"At the start of the day phase, each character can do one of two things:",[103,1779,1780,1791],{},[106,1781,1782,1783],{},"Go to the sewers:\n",[103,1784,1785,1788],{},[106,1786,1787],{},"Place on Findings Pile space",[106,1789,1790],{},"Players who have no actions available due to current states can go to sewers",[106,1792,1793,1794],{},"Perform day actions at the shelter:\n",[103,1795,1796,1799],{},[106,1797,1798],{},"Place on Guard space",[106,1800,1801],{},"Any tokens found during sewers exploration cannot be used by characters in shelter",[363,1803,1804],{},"The sewers exploration and subsequent scavenging are all resolved before any actions are performed in the shelter.",[363,1806,1807],{},"Whichever location a character chooses, all characters will return to the shelter before the dusk phase begins.",{"title":349,"searchDepth":350,"depth":350,"links":1809},[],{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-day",{"description":1777},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-day","rB7hTtultiyrd3KJNvPsogKy5AamOpQwRyRHRTo_WEY",{"id":1816,"title":1817,"body":1818,"description":349,"extension":352,"meta":1877,"navigation":13,"path":1878,"seo":1879,"stem":1880,"__hash__":1881},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-dusk.md","Gameplay Phase Dusk",{"type":100,"value":1819,"toc":1874},[1820,1867,1869],[103,1821,1822],{},[106,1823,1824,1825],{},"For each character in the group:\n",[103,1826,1827,1845],{},[106,1828,1829,1830],{},"Discard 1 water to drink water:\n",[103,1831,1832],{},[106,1833,1834,1835],{},"For each character that does not drink water this way:\n",[103,1836,1837,1839,1842],{},[106,1838,605],{},[106,1840,1841],{},"1-5: Raise hunger by 1",[106,1843,1844],{},"6-10: Raise misery by 1",[106,1846,1847,1848],{},"Discard 1 or more food tokens:\n",[103,1849,1850,1853,1856,1859],{},[106,1851,1852],{},"Canned food: lower hunger by 2",[106,1854,1855],{},"Raw food: lower hunger by 1",[106,1857,1858],{},"Vegetables: Hunger stays the same",[106,1860,1861,1862],{},"For each character that does not eat anything at this time:\n",[103,1863,1864],{},[106,1865,1866],{},"Raise hunger by 1",[367,1868,1756],{"id":1755},[103,1870,1871],{},[106,1872,1873],{},"Leadership changes after all of the above has been performed for all characters",{"title":349,"searchDepth":350,"depth":350,"links":1875},[1876],{"id":1755,"depth":447,"text":1756},{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-dusk",{"description":349},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-dusk","ztWAxGHv5HvvyZ7K0pjoTJTcQ7plPQqB5ejYCo2vrm8",{"id":1883,"title":1884,"body":1885,"description":349,"extension":352,"meta":1965,"navigation":13,"path":1966,"seo":1967,"stem":1968,"__hash__":1969},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-evening.md","Gameplay Phase Evening",{"type":100,"value":1886,"toc":1962},[1887,1955,1957],[103,1888,1889],{},[106,1890,1891,1892],{},"Assign each member of the group to one of the following tasks:\n",[103,1893,1894,1908,1922,1942],{},[106,1895,1896,1897],{},"Sleep in a bed:\n",[103,1898,1899,1902,1905],{},[106,1900,1901],{},"Place character miniature on bed card",[106,1903,1904],{},"Each bed card can only have 1 miniature on it",[106,1906,1907],{},"Set character's fatigue to 0",[106,1909,1910,1911],{},"Sleep on floor:\n",[103,1912,1913,1916,1919],{},[106,1914,1915],{},"Place character miniature on Sleep on the Floor space on game board",[106,1917,1918],{},"Sleep on the Floor space can have any number of characters on it",[106,1920,1921],{},"Reduce character's fatigue by 2",[106,1923,1924,1925],{},"Guard Duty:\n",[103,1926,1927,1930,1933,1936,1939],{},[106,1928,1929],{},"Place character on Guard space on game board",[106,1931,1932],{},"Any number of characters can be on this space",[106,1934,1935],{},"Characters on this space will protect shelter during Night Raid phase",[106,1937,1938],{},"You must have at least 1 guard on this space",[106,1940,1941],{},"Raise character's fatigue by 1",[106,1943,1944,1945],{},"Scavenging:\n",[103,1946,1947,1950,1953],{},[106,1948,1949],{},"Place character miniature on Findings Pile space on game board",[106,1951,1952],{},"Up to 3 characters can be on this space",[106,1954,1941],{},[367,1956,1756],{"id":1755},[103,1958,1959],{},[106,1960,1961],{},"Changes after all characters have been assigned to a task",{"title":349,"searchDepth":350,"depth":350,"links":1963},[1964],{"id":1755,"depth":447,"text":1756},{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-evening",{"description":349},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-evening","VRtCdYsBWULawUgaOyA5i5ACJ8QuuCqc6cxiL54lHp0",{"id":1971,"title":1972,"body":1973,"description":349,"extension":352,"meta":2103,"navigation":13,"path":2104,"seo":2105,"stem":2106,"__hash__":2107},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-scavenging.md","Gameplay Phase Scavenging",{"type":100,"value":1974,"toc":2100},[1975,2079,2081],[103,1976,1977,2004,2007,2009,2020,2031,2051],{},[106,1978,1979,1980],{},"Choose a location to visit:\n",[103,1981,1982,1985,1988],{},[106,1983,1984],{},"All characters must scavenge in the same location",[106,1986,1987],{},"If selected location has a red rule space on its card, resolve this effect immediately",[106,1989,1990,1991],{},"If selected location has resource tokens on it:\n",[103,1992,1993],{},[106,1994,1995,1996],{},"Roll the black die:\n",[103,1997,1998,2001],{},[106,1999,2000],{},"1-6: Return all resource tokens to the supply",[106,2002,2003],{},"7-10: Move all resource tokens to Findings Pile space",[106,2005,2006],{},"Choose equipment to take with you from Storage space",[106,2008,344],{},[106,2010,2011,2012],{},"Prepare Unknown deck:\n",[103,2013,2014,2017],{},[106,2015,2016],{},"Draw number of cards from exploration deck matching number shown next to chosen location",[106,2018,2019],{},"Cards are placed face-down on Unknown space on game board",[106,2021,2022,2023],{},"One by one, resolve each card in the Unknown deck:\n",[103,2024,2025,2028],{},[106,2026,2027],{},"If you acquire items during Scavenging, place received items on Findings Pile space on game board",[106,2029,2030],{},"When Unknown deck is depleted, Scavenging automatically ends",[106,2032,2033,2034],{},"Optionally, you may visit the farmers' market:\n",[103,2035,2036,2039,2042,2045,2048],{},[106,2037,2038],{},"Discard 1 token from Findings Pile",[106,2040,2041],{},"Draw 1 card from Wares deck and resolve text on drawn card",[106,2043,2044],{},"Choose and resolve option from current wares card",[106,2046,2047],{},"Discard any Farmer\u002FThug miniatures from market sheet",[106,2049,2050],{},"If any character miniature was placed on market sheet thief space, return it back to Findings Pile space",[106,2052,2053,2054],{},"Choose findings to take back to shelter:\n",[103,2055,2056,2059,2062,2065,2068,2071],{},[106,2057,2058],{},"Shuffle all Exploration and Resident cards back into corresponding decks",[106,2060,2061],{},"Add as many wood, component and water resources to Findings Pile as you wish",[106,2063,2064],{},"You are allowed to bring back resources whose combined weight is at most the sum of the inventory number of all characters in the scavenging party.",[106,2066,2067],{},"Any resource with no weight printed on it weighs 0.",[106,2069,2070],{},"Each wood, water and component resource weighs 1.",[106,2072,2073,2074],{},"Resources that are not taken back to the shelter are hidden at location:\n",[103,2075,2076],{},[106,2077,2078],{},"Move remaining tokens to location card",[367,2080,1756],{"id":1755},[103,2082,2083],{},[106,2084,2085,2086],{},"Changes in the following situations:\n",[103,2087,2088,2091,2094,2097],{},[106,2089,2090],{},"After an exploration card is resolved",[106,2092,2093],{},"After findings have been chosen to be returned to the shelter",[106,2095,2096],{},"After drawing and resolving market wares card",[106,2098,2099],{},"After option on current wares card is chosen and resolved",{"title":349,"searchDepth":350,"depth":350,"links":2101},[2102],{"id":1755,"depth":447,"text":1756},{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-scavenging",{"description":349},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-scavenging","kBlnL_tlke_IpNgAIb_A8t2IQUm2K7Nhdwpq72j6gVM",{"id":2109,"title":2110,"body":2111,"description":349,"extension":352,"meta":2247,"navigation":13,"path":2248,"seo":2249,"stem":2250,"__hash__":2251},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-night-raid.md","Gameplay Phase Night Raid",{"type":100,"value":2112,"toc":2244},[2113,2238,2240],[103,2114,2115,2123,2216,2230],{},[106,2116,2117,2118],{},"Assign weapons to characters in Guard space:\n",[103,2119,2120],{},[106,2121,2122],{},"Each character can only be assigned one weapon",[106,2124,2125,2126],{},"Calculate shelter defence:\n",[103,2127,2128,2172,2175,2213],{},[106,2129,2130,2131],{},"For each character on Guard space, roll die corresponding to type of weapon used:\n",[103,2132,2133,2141,2152,2163,2166,2169],{},[106,2134,2135,2136],{},"White\u002Fgrey:\n",[103,2137,2138],{},[106,2139,2140],{},"No weapon",[106,2142,2143,2144],{},"Yellow:\n",[103,2145,2146,2149],{},[106,2147,2148],{},"Used when character is assiged melee weapon (e.g. Knife, Hatchet)",[106,2150,2151],{},"If hatchet icon is rolled and hatchet is not equipped, this is a miss",[106,2153,2154,2155],{},"Red:\n",[103,2156,2157,2160],{},[106,2158,2159],{},"Used when character is assigned firearm",[106,2161,2162],{},"If shotgun bullet spray icon is rolled and shotgun is not equipped, this is a miss",[106,2164,2165],{},"Players can re-roll dice for a given character the number of times equal to the character's prowess",[106,2167,2168],{},"Add 1 to defence for each wound inflicted by the character's roll",[106,2170,2171],{},"If fate icon is rolled, wounds shown at bottom of fate card determine value added to defence",[106,2173,2174],{},"Add 1 to defence for each board up built in the shelter",[106,2176,2177,2178],{},"Discard ammo\u002Fresolve effects depending on firearm used:\n",[103,2179,2180,2188,2195,2204],{},[106,2181,2182,2183],{},"Pistol:\n",[103,2184,2185],{},[106,2186,2187],{},"Discard 1 ammo",[106,2189,509,2190],{},[103,2191,2192],{},[106,2193,2194],{},"Discard 1 ammo to shoot once, discard 2 ammo to shoot twice",[106,2196,517,2197],{},[103,2198,2199,2201],{},[106,2200,2187],{},[106,2202,2203],{},"If shotgun sprayed bullets icon is rolled, ignore Night Raid card currently in play",[106,2205,525,2206],{},[103,2207,2208,2211],{},[106,2209,2210],{},"If hatchet icon is rolled, ignore Night Raid card currently in play",[106,2212,2151],{},[106,2214,2215],{},"If hatchet\u002Fshotgun icon is rolled and character is not using hatchet\u002Fshotgun respectively, this roll is considered a miss",[106,2217,2218,2219],{},"Resolve night raid card:\n",[103,2220,2221,2224,2227],{},[106,2222,2223],{},"For each defence, remove either 1 wound or reduce number of resources to be removed by 1",[106,2225,2226],{},"Return remaining resources\u002Ftokens to supply",[106,2228,2229],{},"Shuffle night raid car§d back into Night Raids deck",[106,2231,2232,2233],{},"Add 2 extra cards to Night Raids\u002FResidents decks from those set aside at start of game:\n",[103,2234,2235],{},[106,2236,2237],{},"You can add two cards in any combination (i.e. 2 residents, 2 night raids or 1 of each type)",[367,2239,1756],{"id":1755},[103,2241,2242],{},[106,2243,1761],{},{"title":349,"searchDepth":350,"depth":350,"links":2245},[2246],{"id":1755,"depth":447,"text":1756},{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-night-raid",{"description":349},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-night-raid","2wvJAtjUbHSRtEDc3e7R_z5HcptooYZLmqppfRPensM",{"id":2253,"title":2254,"body":2255,"description":349,"extension":352,"meta":2360,"navigation":13,"path":2361,"seo":2362,"stem":2363,"__hash__":2364},"content\u002F4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-dawn.md","Gameplay Phase Dawn",{"type":100,"value":2256,"toc":2356},[2257,2336,2339,2343,2346,2348],[103,2258,2259,2262,2265,2273,2299,2316,2324],{},[106,2260,2261],{},"Move all scavenging party members into shelter",[106,2263,2264],{},"Place all tokens\u002Fresources brought back from scavenging into shelter's storage",[106,2266,2267,2268],{},"Assign meds, herbal meds and bandages to characters:\n",[103,2269,2270],{},[106,2271,2272],{},"Meds and herbal meds are two different resources and cannot be substituted for each other",[106,2274,2275,2276],{},"Optionally, consume alcohol:\n",[103,2277,2278,2289],{},[106,2279,2280,2281],{},"Moonshine:\n",[103,2282,2283,2286],{},[106,2284,2285],{},"Reduce misery by 1",[106,2287,2288],{},"Increase fatigue by 2",[106,2290,2291,2292],{},"100% alcohol:\n",[103,2293,2294,2296],{},[106,2295,2285],{},[106,2297,2298],{},"Increase fatigue by 1",[106,2300,2301,2302],{},"Draw 1 fate card and resolve its effect:\n",[103,2303,2304,2307,2310,2313],{},[106,2305,2306],{},"Ignore bottom part of fate card with die",[106,2308,2309],{},"When exchanging a location, remove it from the game and move all locations down to fill in gaps",[106,2311,2312],{},"Draw new location to fill Far space on board",[106,2314,2315],{},"When resolving wait tokens, after gaining benefits, return all wait tokens to supply",[106,2317,2318,2319],{},"Draw 2 narrative action cards and keep one of them:\n",[103,2320,2321],{},[106,2322,2323],{},"Shuffle other card back into narrative actions deck",[106,2325,2326,2327],{},"If any party character(s) died today:\n",[103,2328,2329],{},[106,2330,750,2331],{},[103,2332,2333],{},[106,2334,2335],{},"For each character in party, if rolled number is less than or equal to character's empathy value, increase misery by 2",[363,2337,2338],{},"Players then start a new day by performing the morning phase",[367,2340,2342],{"id":2341},"saving-your-game","Saving your game",[363,2344,2345],{},"If you wish to save your game, you may do so at this point by referring to section 10 in the Book of Scripts",[367,2347,1756],{"id":1755},[103,2349,2350,2353],{},[106,2351,2352],{},"Changes after fate card is resolved",[106,2354,2355],{},"Changes after narrative action card is selected",{"title":349,"searchDepth":350,"depth":350,"links":2357},[2358,2359],{"id":2341,"depth":447,"text":2342},{"id":1755,"depth":447,"text":1756},{},"\u002Fgames\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-dawn",{"description":349},"4.games\u002Fplayeraids\u002Fthis_war_of_mine\u002F_partials\u002Fgameplay-phase-dawn","2Jd4s6WwfWck2QlVYCHjhmwqrCzK_xsb7GwgatFaQYE",1790913265056]