[{"data":1,"prerenderedAt":648},["ShallowReactive",2],{"aid-sky_team":3,"aid-partial-sky_team-setup":120,"aid-partial-sky_team-gameplay":241,"aid-partial-sky_team-end-of-round":272,"aid-partial-sky_team-final-round-and-landing":341,"aid-partial-sky_team-victory-conditions":393,"aid-partial-sky_team-scenarios":469,"aid-partial-sky_team-strategy-discussion-and-dice-rolls":525,"aid-partial-sky_team-dice-placement":563,"aid-partial-sky_team-rerolls":584,"aid-partial-sky_team-special-cases":608},{"name":4,"expansions":5,"description":7,"source":8,"tags":9,"credits":12,"enabled":13,"bgg_id":14,"text_type":15,"sections":16,"slug":117,"thumbnail":118,"bgg_url":119},"Sky Team",[6],"Turbulence","Cooperative 2-player game where the Pilot and Co-Pilot place dice on the Control Panel to land a commercial airliner.","https:\u002F\u002Fjmo.name\u002Fgames",[10,11],"Owned","Light Weight","Jarrod Moore",true,373106,"markdown",[17,20,62,69,72,75],{"name":18,"source":19},"Setup","setup",{"name":21,"sections":22,"source":61},"Gameplay",[23,26,58],{"name":24,"source":25},"Strategy Discussion & Dice Rolls","strategy-discussion-and-dice-rolls",{"name":27,"sections":28,"source":57},"Dice Placement",[29,32],{"name":30,"source":31},"General Rules","general-rules",{"name":33,"sections":34,"source":56},"Actions",[35,38,41,44,47,50,53],{"name":36,"source":37},"Axis","axis",{"name":39,"source":40},"Engines","engines",{"name":42,"source":43},"Radio","radio",{"name":45,"source":46},"Landing Gear","landing-gear",{"name":48,"source":49},"Flaps","flaps",{"name":51,"source":52},"Concentration","concentration",{"name":54,"source":55},"Brakes","brakes","actions","dice-placement",{"name":59,"source":60},"Rerolls","rerolls","gameplay",{"name":63,"sections":64,"source":68},"End of Round",[65],{"name":66,"source":67},"Special Cases","special-cases","end-of-round",{"name":70,"source":71},"Final Round & Landing","final-round-and-landing",{"name":73,"source":74},"Victory Conditions","victory-conditions",{"name":76,"sections":77},"Turbulence Expansion",[78,102,114],{"name":79,"sections":80},"Modules",[81,84,87,90],{"name":82,"source":83},"Altitude 5000","altitude-5000",{"name":85,"source":86},"Total Trust","total-trust",{"name":88,"source":89},"Alarms","alarms",{"name":91,"sections":92,"source":101},"Altitudes A\u002FB\u002FC\u002FD",[93,95,98],{"name":6,"source":94},"turbulence",{"name":96,"source":97},"Bad Visibility","bad-visibility",{"name":99,"source":100},"Turbulence + Bad Visibility","turbulence-and-bad-visibility","altitudes-abcd",{"name":103,"sections":104},"Scenario-Specific Rules",[105,108,111],{"name":106,"source":107},"Lajes, Azores (TER)","scenario-lajes",{"name":109,"source":110},"Warsaw Chopin (WAW)","scenario-warsaw",{"name":112,"source":113},"Ice Runway (NZIR)","scenario-ice-runway",{"name":115,"source":116},"Scenarios","scenarios","sky_team","\u002Fimages\u002Fgames\u002Fthumbs\u002Fsky_team.jpg","https:\u002F\u002Fboardgamegeek.com\u002Fboardgame\u002F373106",{"id":121,"title":18,"body":122,"description":234,"extension":235,"meta":236,"navigation":13,"path":237,"seo":238,"stem":239,"__hash__":240},"content\u002F4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fsetup.md",{"type":123,"value":124,"toc":230},"minimark",[125,134],[126,127,128,129,133],"p",{},"This covers the ",[130,131,132],"strong",{},"basic game"," (YUL Montréal-Trudeau). All other module components stay in the closed compartment.",[135,136,137,149,173,180,199,206,209,212,220,227],"ul",{},[138,139,140,141],"li",{},"Place the Control Panel between the two players, each sitting next to their own colour\n",[135,142,143,146],{},[138,144,145],{},"The arrow on the Axis disc should point at the black triangle at the top",[138,147,148],{},"All 10 Switches should cover the green lights",[138,150,151,152],{},"On the Speed Gauge:\n",[135,153,154,164],{},[138,155,156,157,160,161],{},"Place the blue Aerodynamics marker between ",[130,158,159],{},"4"," and ",[130,162,163],{},"5",[138,165,166,167,160,170],{},"Place the orange Aerodynamics marker between ",[130,168,169],{},"8",[130,171,172],{},"9",[138,174,175,176,179],{},"Place the red Brake marker to the left of ",[130,177,178],{},"2"," on the Brake track",[138,181,182,183],{},"Assign roles and dice:\n",[135,184,185,192],{},[138,186,187,188,191],{},"The player on the blue side plays the ",[130,189,190],{},"Pilot"," and takes 4 blue dice",[138,193,194,195,198],{},"The player on the orange side plays the ",[130,196,197],{},"Co-Pilot"," and takes 4 orange dice",[138,200,201,202,205],{},"Slide the Altitude Track (green\u002Fyellow side) into the top right slot until ",[130,203,204],{},"6000"," is visible",[138,207,208],{},"Slide the YUL Montréal-Trudeau Approach Track into the top left slot until the airplane icon is visible in the Current Position screen",[138,210,211],{},"Place a Reroll token on each Reroll icon on the Altitude Track",[138,213,214,215],{},"Place Airplane tokens on the Approach Track:\n",[135,216,217],{},[138,218,219],{},"On every space showing a Traffic icon, place as many Airplane tokens as icons shown",[138,221,222,223,226],{},"Create a reserve of ",[130,224,225],{},"3 Coffee tokens"," next to the board (not on it)",[138,228,229],{},"Give each player a screen and read the reminders inside",{"title":231,"searchDepth":232,"depth":232,"links":233},"",2,[],"This covers the basic game (YUL Montréal-Trudeau). All other module components stay in the closed compartment.","md",{},"\u002Fgames\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fsetup",{"description":234},"4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fsetup","x0i8p0GFw4v-onYmTLGk0tPegG0-xtOVF3l-nUvRDmk",{"id":242,"title":21,"body":243,"description":266,"extension":235,"meta":267,"navigation":13,"path":268,"seo":269,"stem":270,"__hash__":271},"content\u002F4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fgameplay.md",{"type":123,"value":244,"toc":264},[245,252,261],[126,246,247,248,251],{},"The game is played over ",[130,249,250],{},"7 rounds",", where in each round players will work through 3 phases in order:",[253,254,255,257,259],"ol",{},[138,256,24],{},[138,258,27],{},[138,260,63],{},[126,262,263],{},"Players will alternate placing dice on the Control Panel during Phase 2, executing the Action on each space as dice are placed. Once all 8 dice have been placed, the round ends and the Altitude Track advances one space. The game continues until the plane lands, crashes, or the final round is triggered.",{"title":231,"searchDepth":232,"depth":232,"links":265},[],"The game is played over 7 rounds, where in each round players will work through 3 phases in order:",{},"\u002Fgames\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fgameplay",{"description":266},"4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fgameplay","_5BimFCx6DPHzKRKWrD_ROHdDyqNYAQlRzp0G7QzN8M",{"id":273,"title":274,"body":275,"description":279,"extension":235,"meta":336,"navigation":13,"path":337,"seo":338,"stem":339,"__hash__":340},"content\u002F4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fend-of-round.md","End Of Round",{"type":123,"value":276,"toc":334},[277,280],[126,278,279],{},"Once all 8 dice have been placed, the silence rule ends and players move through the end of round steps in order:",[253,281,282,288,305],{},[138,283,284,287],{},[130,285,286],{},"Advance the Altitude Track"," one space (the plane descends 1000 feet)",[138,289,290,293,294],{},[130,291,292],{},"Take back your dice"," from the Control Panel, ready for the next round:\n",[135,295,296,299],{},[138,297,298],{},"Axis, Engines, Concentration, and Radio spaces all empty out",[138,300,301,302],{},"Dice on Landing Gear, Flaps, and Brakes spaces also return to their owners, but their ",[130,303,304],{},"Switches and the Brake marker stay deployed",[138,306,307,310,311],{},[130,308,309],{},"Check for landing",":\n",[135,312,313,331],{},[138,314,315,316,319,320,323,324,327,328],{},"If the ",[130,317,318],{},"Airport"," image is in the Current Position screen ",[130,321,322],{},"and"," the ",[130,325,326],{},"Airplane"," image is in the Current Altitude screen, proceed to ",[329,330,70],"em",{},[138,332,333],{},"Otherwise, begin a new round back at Strategy Discussion",{"title":231,"searchDepth":232,"depth":232,"links":335},[],{},"\u002Fgames\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fend-of-round",{"description":279},"4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fend-of-round","jZI_ISzMavVsXUkGNgdZQy84XThMW_4mZ4vxT53XyKU",{"id":342,"title":343,"body":344,"description":387,"extension":235,"meta":388,"navigation":13,"path":389,"seo":390,"stem":391,"__hash__":392},"content\u002F4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Ffinal-round-and-landing.md","Final Round And Landing",{"type":123,"value":345,"toc":385},[346,352,355,375],[126,347,348,349,351],{},"The final round begins the moment the Airport image appears in the Current Position screen ",[130,350,322],{}," the Airplane image appears in the Current Altitude screen at the same time.",[126,353,354],{},"The final round is played exactly like a normal round, with one key change to the Engines Action:",[135,356,357,368],{},[138,358,359,360,363,364,367],{},"When the second Engine die is placed, compare your speed ",[130,361,362],{},"to the position of the red Brake marker"," — ",[130,365,366],{},"not"," to the Aerodynamics markers",[138,369,370,371,374],{},"Your speed (the sum of both Engine dice) must be ",[130,372,373],{},"less than"," the position of the Brake marker",[126,376,377,378,380,381,384],{},"You do ",[130,379,366],{}," need to have deployed all of the Brakes to land safely, but if your speed is ",[130,382,383],{},"greater than or equal to"," the Brake marker's position, the plane runs off the end of the runway and you lose the game.",{"title":231,"searchDepth":232,"depth":232,"links":386},[],"The final round begins the moment the Airport image appears in the Current Position screen and the Airplane image appears in the Current Altitude screen at the same time.",{},"\u002Fgames\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Ffinal-round-and-landing",{"description":387},"4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Ffinal-round-and-landing","OdsUKA3DumeuanaxDMtUJVmqoPwUW5GNewyzRoHBcvk",{"id":394,"title":73,"body":395,"description":463,"extension":235,"meta":464,"navigation":13,"path":465,"seo":466,"stem":467,"__hash__":468},"content\u002F4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fvictory-conditions.md",{"type":123,"value":396,"toc":461},[397,404,437,440,443],[126,398,399,400,403],{},"At the end of the final round, ",[130,401,402],{},"all four"," of the following conditions must be met for the crew to win the game:",[135,405,406,412,418,428],{},[138,407,408,411],{},[130,409,410],{},"A"," — There are no Airplane tokens remaining on the Approach Track",[138,413,414,417],{},[130,415,416],{},"B"," — All Flaps and Landing Gear Switches are showing the green light",[138,419,420,423,424,427],{},[130,421,422],{},"C"," — The Axis is ",[130,425,426],{},"completely horizontal",", with the arrow pointing at the black triangle at the top",[138,429,430,433,434,436],{},[130,431,432],{},"D"," — Your speed (the sum of both Engine dice) is ",[130,435,373],{}," the position of the red Brake marker",[126,438,439],{},"Failing any one of these conditions means the landing fails and you lose the game.",[126,441,442],{},"There are also several situations which will end the game immediately, mid-round, before the final round is even reached:",[135,444,445,452,455,458],{},[138,446,447,448,451],{},"The Axis arrow reaches or passes an ",[130,449,450],{},"X"," on either side — the plane enters a spin, immediate loss",[138,453,454],{},"Airplane tokens are in a space you must advance into or through — collision, immediate loss",[138,456,457],{},"The Airport image is in the Current Position when you are required to advance — overshoot, immediate loss",[138,459,460],{},"The round ends with fewer than 1 die of each colour on either the Axis or the Engine spaces — immediate loss",{"title":231,"searchDepth":232,"depth":232,"links":462},[],"At the end of the final round, all four of the following conditions must be met for the crew to win the game:",{},"\u002Fgames\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fvictory-conditions",{"description":463},"4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fvictory-conditions","HkSQzXq4pjU2cgPeRB6I85Zu5Ec2jNbWY0WDLC1uA-s",{"id":470,"title":115,"body":471,"description":475,"extension":235,"meta":520,"navigation":13,"path":521,"seo":522,"stem":523,"__hash__":524},"content\u002F4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fscenarios.md",{"type":123,"value":472,"toc":518},[473,476,481,512],[126,474,475],{},"The expansion ships a deck of Scenario cards, each representing a real-world airport with its own specific challenge. Every Scenario card uses some combination of the modules and scenario-specific rules above.",[126,477,478],{},[130,479,480],{},"To play a Scenario",[135,482,483,486,509],{},[138,484,485],{},"Select a Scenario card",[138,487,488,489],{},"Check the icons on the card to see which modules and variants apply:\n",[135,490,491,494,500,503,506],{},[138,492,493],{},"An Altitude Track letter (A, B, C, or D) — use that Altitude Track for the scenario",[138,495,496,499],{},[130,497,498],{},"5000"," — use the Altitude 5000 module",[138,501,502],{},"An alarm bell icon — use the Alarms module",[138,504,505],{},"A muted speaker icon — use the Total Trust module",[138,507,508],{},"A book icon — apply the matching scenario-specific rules (Lajes, Warsaw, or Ice Runway)",[138,510,511],{},"Apply all of the indicated modules together, then set up and play the game as normal",[126,513,514,517],{},[130,515,516],{},"Star rating",": the number of stars on each card indicates the scenario's overall difficulty. Refer to the card itself for the narrative briefing that sets the scene.",{"title":231,"searchDepth":232,"depth":232,"links":519},[],{},"\u002Fgames\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fscenarios",{"description":475},"4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fscenarios","o3AQe_61V_B--tVEpX6JHaRJ_wGGHBWUnN4Zl7bUMOI",{"id":526,"title":527,"body":528,"description":532,"extension":235,"meta":558,"navigation":13,"path":559,"seo":560,"stem":561,"__hash__":562},"content\u002F4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fstrategy-discussion-and-dice-rolls.md","Strategy Discussion And Dice Rolls",{"type":123,"value":529,"toc":556},[530,533,544,551],[126,531,532],{},"At the start of the round, players may freely discuss their general strategy for the round:",[135,534,535,538],{},[138,536,537],{},"You may talk about what Actions to prioritise, which spaces matter most, and how to sequence your plays",[138,539,540,541,543],{},"You may ",[130,542,366],{}," discuss dice in any way — no mentioning what values you hope to roll, what you would do with a given result, or how strong or weak your pool is likely to be",[126,545,546,547,550],{},"Once players are satisfied with the discussion, both players roll all 4 of their dice behind their screen. From this moment onwards, both players must be ",[130,548,549],{},"completely silent"," until the end of the round.",[135,552,553],{},[138,554,555],{},"The only exception is to correct a rule error — you may briefly speak up if a placement would violate the rules",{"title":231,"searchDepth":232,"depth":232,"links":557},[],{},"\u002Fgames\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fstrategy-discussion-and-dice-rolls",{"description":532},"4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fstrategy-discussion-and-dice-rolls","PUThjk5IlJzuuU115mabMI7H48JJ1bABPI0K_Ww4DBA",{"id":564,"title":27,"body":565,"description":578,"extension":235,"meta":579,"navigation":13,"path":580,"seo":581,"stem":582,"__hash__":583},"content\u002F4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fdice-placement.md",{"type":123,"value":566,"toc":576},[567],[126,568,569,570,572,573,575],{},"Players will now alternate placing dice on the Control Panel, one at a time, until all 8 dice have been placed. Each die placed triggers the Action on its space — see ",[130,571,33],{}," for what each space does, and ",[130,574,30],{}," for the constraints that govern where each die may go.",{"title":231,"searchDepth":232,"depth":232,"links":577},[],"Players will now alternate placing dice on the Control Panel, one at a time, until all 8 dice have been placed. Each die placed triggers the Action on its space — see Actions for what each space does, and General Rules for the constraints that govern where each die may go.",{},"\u002Fgames\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fdice-placement",{"description":578},"4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fdice-placement","tghtteZIrKUNUJnomDNXYuBz4IV0B_J7dd2dwYN2MFc",{"id":585,"title":59,"body":586,"description":590,"extension":235,"meta":603,"navigation":13,"path":604,"seo":605,"stem":606,"__hash__":607},"content\u002F4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Frerolls.md",{"type":123,"value":587,"toc":601},[588,591,598],[126,589,590],{},"If a Reroll token is in the Current Altitude space at the start of a round, remove it from the Altitude Track and add it to the supply at the top-left of the Control Panel.",[126,592,593,594,597],{},"At any time during a round, either player may spend a Reroll token to allow ",[130,595,596],{},"both players"," to reroll one or more of their dice from behind their screens. Each token spent allows one such reroll.",[126,599,600],{},"For example, the Pilot might spend the token to reroll 2 of their 3 remaining dice, while the Co-Pilot uses the same spend to reroll all 4 of their own dice.",{"title":231,"searchDepth":232,"depth":232,"links":602},[],{},"\u002Fgames\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Frerolls",{"description":590},"4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Frerolls","WxS0r5qHMCMeAyhj4sNjk7Po5wOj5m7elQAXSXBFzls",{"id":609,"title":66,"body":610,"description":616,"extension":235,"meta":643,"navigation":13,"path":644,"seo":645,"stem":646,"__hash__":647},"content\u002F4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fspecial-cases.md",{"type":123,"value":611,"toc":641},[612,617,620,625,630,636],[126,613,614],{},[130,615,616],{},"Reaching the airport too soon",[126,618,619],{},"The Airport image appears in the Current Position screen, but the Airplane image has not yet appeared in the Current Altitude screen.",[135,621,622],{},[138,623,624],{},"The plane is in a holding pattern. Play one or more further rounds without advancing the Approach Track, allowing the plane to descend until the Altitude matches",[126,626,627],{},[130,628,629],{},"Not reaching the airport in time",[126,631,632,633,635],{},"The Airplane image has reached the Current Altitude screen, but the Airport image is still ",[130,634,366],{}," in the Current Position screen.",[135,637,638],{},[138,639,640],{},"The plane has descended below the runway before reaching the airport — you crash-land and lose the game",{"title":231,"searchDepth":232,"depth":232,"links":642},[],{},"\u002Fgames\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fspecial-cases",{"description":616},"4.games\u002Fplayeraids\u002Fsky_team\u002F_partials\u002Fspecial-cases","iLZvkv-w-3L1u4aL2p90oOzsssg_NsQPtU6Yr0sxapU",1790913268169]