[{"data":1,"prerenderedAt":1160},["ShallowReactive",2],{"aid-escape_plan":3,"aid-partial-escape_plan-board-setup":129,"aid-partial-escape_plan-player-setup":219,"aid-partial-escape_plan-gameplay":336,"aid-partial-escape_plan-end-of-the-game":373,"aid-partial-escape_plan-rest":407,"aid-partial-escape_plan-move":453,"aid-partial-escape_plan-executive-actions":478,"aid-partial-escape_plan-income-phase":524,"aid-partial-escape_plan-patrol-phase":546,"aid-partial-escape_plan-city-phase":594,"aid-partial-escape_plan-turn-order-phase":667,"aid-partial-escape_plan-player-action-phase":691,"aid-partial-escape_plan-change-of-day-phase":898,"aid-partial-escape_plan-final-scoring":921,"aid-partial-escape_plan-use-a-contact-card":1006,"aid-partial-escape_plan-use-an-equipment-tile":1032,"aid-partial-escape_plan-use-a-fixer-tile":1049,"aid-partial-escape_plan-perform-first-aid":1065,"aid-partial-escape_plan-use-a-gang-member":1081,"aid-partial-escape_plan-use-an-unlocked-asset-tile":1131},{"name":4,"expansions":5,"source":7,"tags":8,"description":12,"credits":13,"enabled":14,"bgg_id":15,"text_type":16,"sections":17,"slug":126,"thumbnail":127,"bgg_url":128},"Escape Plan",[6],"Upgrade Pack","https:\u002F\u002Fjmo.name\u002Fgames",[9,10,11],"Owned","Solo Mode","Heavy Weight","Escape the city, but don't forget to grab your loot on the way out!","Jarrod Moore",true,142379,"markdown",[18,27,49,56,104],{"name":19,"sections":20},"Setup",[21,24],{"name":22,"source":23},"Board Setup","board-setup",{"name":25,"source":26},"Player Setup","player-setup",{"name":28,"sections":29,"source":48},"Gameplay",[30,33,36,39,42,45],{"name":31,"source":32},"Income Phase","income-phase",{"name":34,"source":35},"Patrol Phase","patrol-phase",{"name":37,"source":38},"City Phase","city-phase",{"name":40,"source":41},"Turn Order Phase","turn-order-phase",{"name":43,"source":44},"Player Action Phase","player-action-phase",{"name":46,"source":47},"Change of Day Phase","change-of-day-phase","gameplay",{"name":50,"sections":51,"source":55},"End of the Game",[52],{"name":53,"source":54},"Final Scoring","final-scoring","end-of-the-game",{"name":57,"sections":58},"Actions",[59,62],{"name":60,"source":61},"Rest","rest",{"name":63,"sections":64,"source":103},"Move",[65,72,75],{"name":66,"sections":67,"source":71},"Travel",[68],{"name":69,"source":70},"Escaping the City","escaping-the-city","travel",{"name":73,"source":74},"Avoid","avoid",{"name":76,"sections":77,"source":102},"Visit",[78,81,84,87,90,93,96,99],{"name":79,"source":80},"Businesses","businesses",{"name":82,"source":83},"Safe Houses","safe-houses",{"name":85,"source":86},"Gangs","gangs",{"name":88,"source":89},"Convenience Stores","convenience-stores",{"name":91,"source":92},"Clinic","clinic",{"name":94,"source":95},"Church","church",{"name":97,"source":98},"Hospital","hospital",{"name":100,"source":101},"Exits","exits","visit","move",{"name":105,"sections":106,"source":125},"Executive Actions",[107,110,113,116,119,122],{"name":108,"source":109},"Use a Contact Card","use-a-contact-card",{"name":111,"source":112},"Use an Equipment Tile","use-an-equipment-tile",{"name":114,"source":115},"Use a Fixer Tile","use-a-fixer-tile",{"name":117,"source":118},"Perform First Aid","perform-first-aid",{"name":120,"source":121},"Use a Gang Member","use-a-gang-member",{"name":123,"source":124},"Use an Unlocked Asset Tile","use-an-unlocked-asset-tile","executive-actions","escape_plan","\u002Fimages\u002Fgames\u002Fthumbs\u002Fescape_plan.jpg","https:\u002F\u002Fboardgamegeek.com\u002Fboardgame\u002F142379",{"id":130,"title":22,"body":131,"description":210,"extension":213,"meta":214,"navigation":14,"path":215,"seo":216,"stem":217,"__hash__":218},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fboard-setup.md",{"type":132,"value":133,"toc":209},"minimark",[134],[135,136,137,141,152,155,158,161,164,167,170,173,176,179,182,185,188,191,194,197,200,203,206],"ul",{},[138,139,140],"li",{},"Place game board in middle of table",[138,142,143,144],{},"Place 2 starting city tiles randomly on marked starting spaces:",[135,145,146,149],{},[138,147,148],{},"Place face-down and ensure both arrows on backs either both point down or both point up",[138,150,151],{},"Flip both over to face-up side",[138,153,154],{},"Separate remaining city tiles by letter and shuffle stacks",[138,156,157],{},"Reveal top city tile on each stack",[138,159,160],{},"Shuffle patrol cards, place 5 of them in stack on board",[138,162,163],{},"Add 2 random police officers from bag to each of revealed city tiles on top of stacks",[138,165,166],{},"Place 2 random police officers on starting tile that does not have a hospital on it",[138,168,169],{},"If any stacks\u002Ftiles have 2 police officers of same colour, return of them back to bag",[138,171,172],{},"Place business tiles and safe house tiles on game board",[138,174,175],{},"Randomly place 9 Key tiles at random in 9 spaces of safe houses",[138,177,178],{},"Place fixer tiles in face-up stack next to safe houses",[138,180,181],{},"Separate locker tiles by colour, shuffle each stack and place in convenience store locker spaces",[138,183,184],{},"Separate equipment tiles by type, place them near convenience store",[138,186,187],{},"Place 6 gas can tokens near equipment tiles",[138,189,190],{},"Separate exit tiles by their backs, shuffle each stack and place near game board",[138,192,193],{},"Shuffle contact cards and place face-down on board",[138,195,196],{},"Reveal top 7 cards to form display",[138,198,199],{},"Place 6 gang members on their place on game board",[138,201,202],{},"Place 2 remaining gang members on HQ of starting tile",[138,204,205],{},"Place time marker on starting space of time track",[138,207,208],{},"Place extra action discs, money, handcuffs supply near board",{"title":210,"searchDepth":211,"depth":211,"links":212},"",2,[],"md",{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fboard-setup",{"description":210},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fboard-setup","EFKXUNG02-oa6H0kQEjxLtWfXD2r-srbOW6MrfRthrc",{"id":220,"title":25,"body":221,"description":226,"extension":213,"meta":331,"navigation":14,"path":332,"seo":333,"stem":334,"__hash__":335},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fplayer-setup.md",{"type":132,"value":222,"toc":329},[223,227,241,244,252,255,260,263,297,300],[224,225,226],"p",{},"Player receives:",[135,228,229,232,235,238],{},[138,230,231],{},"1 player aid",[138,233,234],{},"1 exit cost card",[138,236,237],{},"1 player board",[138,239,240],{},"1 player screen",[224,242,243],{},"Player receives and keeps behind player screen (and should keep secret during whole game):",[135,245,246,249],{},[138,247,248],{},"$9k in money",[138,250,251],{},"1 random Escape Plan card",[224,253,254],{},"Select a starting player:",[135,256,257],{},[138,258,259],{},"Official method: Player who last robbed a bank",[224,261,262],{},"Place the following on the game board:",[135,264,265,268,271,274],{},[138,266,267],{},"Player pawn on hospital",[138,269,270],{},"Turn order marker (in player order)",[138,272,273],{},"Notoriety marker (in any order)",[138,275,276,280,281],{},[277,278,279],"strong",{},"2P",": Place the following pieces from an unused colour's pieces for Sandra:\n",[135,282,283,285,288,291,294],{},[138,284,267],{},[138,286,287],{},"Turn order marker on space 3",[138,289,290],{},"Notoriety marker on one of the bottom spaces",[138,292,293],{},"4 notoriety cubes and 9 income cubes next to game board",[138,295,296],{},"Shuffle inspector deck and place them face-down near game board",[224,298,299],{},"Place the following on your player board:",[135,301,302,305,308,311,314,317,320,323,326],{},[138,303,304],{},"9 income cubes",[138,306,307],{},"3 asset tiles showing police shields in item spaces (in any order)",[138,309,310],{},"1 asset tile showing extra action icon in $5k unlocked asset tile space",[138,312,313],{},"3 remaining asset tiles on indicated contact card spaces (in any order)",[138,315,316],{},"2 gang members in gang area",[138,318,319],{},"1 first aid token on its space",[138,321,322],{},"3 wound cubes in green wounds box",[138,324,325],{},"1 rest token with the sun face up",[138,327,328],{},"4 notoriety cubes in space below red\u002Fblue notoriety spaces",{"title":210,"searchDepth":211,"depth":211,"links":330},[],{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fplayer-setup",{"description":226},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fplayer-setup","gN173blr08Qug8dnUpeCAIM5Noj-gXotwE5w2R_5L6U",{"id":337,"title":28,"body":338,"description":342,"extension":213,"meta":368,"navigation":14,"path":369,"seo":370,"stem":371,"__hash__":372},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fgameplay.md",{"type":132,"value":339,"toc":366},[340,343,346],[224,341,342],{},"Gameplay takes place over 3 rounds representing 3 days. On a player's turn, they will perform 3-5 actions",[224,344,345],{},"Each round consists of 6 phases:",[135,347,348,351,354,357,360,363],{},[138,349,350],{},"Income",[138,352,353],{},"Patrol",[138,355,356],{},"City",[138,358,359],{},"Turn Order",[138,361,362],{},"Player Action",[138,364,365],{},"Change of Day",{"title":210,"searchDepth":211,"depth":211,"links":367},[],{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fgameplay",{"description":342},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fgameplay","2qYpk-rgzlvI77hzTKtX2jZ7GtJcyX0aelY5OEpI1PM",{"id":374,"title":375,"body":376,"description":380,"extension":213,"meta":402,"navigation":14,"path":403,"seo":404,"stem":405,"__hash__":406},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fend-of-the-game.md","End Of The Game",{"type":132,"value":377,"toc":400},[378,381,384,387,397],[224,379,380],{},"At the end of the third day, or after all players have escaped, the game ends",[224,382,383],{},"Only players who managed to escape the city are eligible to win the game.",[224,385,386],{},"Before final scoring:",[135,388,389],{},[138,390,391,392],{},"Each player must discard one contact card from their player board for each handcuffs card they have\n",[135,393,394],{},[138,395,396],{},"You can discard a contact card which is underneath a handcuffs card",[224,398,399],{},"Then final scoring commences",{"title":210,"searchDepth":211,"depth":211,"links":401},[],{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fend-of-the-game",{"description":380},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fend-of-the-game","94_lOWqYi3tCc-9QH89aBH6aKRdTokRbTb7H_WCRBt0",{"id":408,"title":60,"body":409,"description":210,"extension":213,"meta":448,"navigation":14,"path":449,"seo":450,"stem":451,"__hash__":452},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Frest.md",{"type":132,"value":410,"toc":446},[411],[135,412,413,424,427,435],{},[138,414,415,416],{},"Note:",[135,417,418,421],{},[138,419,420],{},"You can only rest once per day, but you can still use executive actions",[138,422,423],{},"You cannot rest if your rest token is already moon-side up",[138,425,426],{},"Flip your rest token to the moon side",[138,428,429,430],{},"Flip back all contact cards, your first aid token and all equipment tiles you have on your board:",[135,431,432],{},[138,433,434],{},"You can now use these again",[138,436,437,438],{},"Unlock any one locked asset tile from your board:",[135,439,440,443],{},[138,441,442],{},"Move it to the most expensive empty asset space on your board",[138,444,445],{},"If you have no empty spaces, just discard the tile instead",{"title":210,"searchDepth":211,"depth":211,"links":447},[],{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Frest",{"description":210},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Frest","SIhDB4vrQX5Szp0TtZO7BLKVHkJiOKRrnKQRJxPfB04",{"id":454,"title":63,"body":455,"description":459,"extension":213,"meta":473,"navigation":14,"path":474,"seo":475,"stem":476,"__hash__":477},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fmove.md",{"type":132,"value":456,"toc":471},[457,460,468],[224,458,459],{},"Moving is carried out in 3 steps:",[135,461,462,464,466],{},[138,463,66],{},[138,465,73],{},[138,467,76],{},[224,469,470],{},"When you move, you can take any number of executive actions",{"title":210,"searchDepth":211,"depth":211,"links":472},[],{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fmove",{"description":459},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fmove","A_lKEStpHUUXvavtAus5KPOkFIcy9Y55fZXDw599wi8",{"id":479,"title":105,"body":480,"description":484,"extension":213,"meta":519,"navigation":14,"path":520,"seo":521,"stem":522,"__hash__":523},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fexecutive-actions.md",{"type":132,"value":481,"toc":517},[482,485,496,501],[224,483,484],{},"During your turn, you may do any number of executive actions that you wish.\nSome components are marked as only being able to be used for executive actions during a particular step of your turn:",[135,486,487,490,493],{},[138,488,489],{},"The two footprints icon => only usable in the Travel step",[138,491,492],{},"The gunshot icon => only usable in the Avoid step",[138,494,495],{},"No icon => usable at any point during your turn",[497,498,500],"h5",{"id":499},"police-officers","Police Officers",[135,502,503],{},[138,504,505,506],{},"When moving a police officer:\n",[135,507,508,511,514],{},[138,509,510],{},"An officer can be moved from one tile to any other tile, there is no distance limit",[138,512,513],{},"No more than one of each type of officer can be on a single tile",[138,515,516],{},"No officers can ever be on the hospital tile",{"title":210,"searchDepth":211,"depth":211,"links":518},[],{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fexecutive-actions",{"description":484},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fexecutive-actions","QvEcKOip0ICkdrBr9WrO8SpOZN_q_2CM-nfxE_-vVqI",{"id":525,"title":31,"body":526,"description":530,"extension":213,"meta":541,"navigation":14,"path":542,"seo":543,"stem":544,"__hash__":545},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fincome-phase.md",{"type":132,"value":527,"toc":539},[528,531,534],[224,529,530],{},"Note: Skip this phase on Day 1",[224,532,533],{},"Each player receives number in money equal to lowest showing number\nAll players with notoriety of 1 or 2 may spend $3k to unlock an asset tile",[224,535,536,538],{},[277,537,279],{},": Sandra does not receive income",{"title":210,"searchDepth":211,"depth":211,"links":540},[],{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fincome-phase",{"description":530},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fincome-phase","ObUhJ96yKBN-hC29HlCXxyxNYHlb1ObIa6R0fzJXpVc",{"id":547,"title":34,"body":548,"description":210,"extension":213,"meta":589,"navigation":14,"path":590,"seo":591,"stem":592,"__hash__":593},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fpatrol-phase.md",{"type":132,"value":549,"toc":587},[550,585],[135,551,552,560,566,574],{},[138,553,554,555],{},"Reveal top 2 cards of patrol deck and place on game board\n",[135,556,557],{},[138,558,559],{},"On Day 3: draw the remaining card",[138,561,562,563],{},"If 2nd card is placed on patrol space, that exit is now ",[277,564,565],{},"blocked",[138,567,568,569],{},"If city tile depicting that exit is on board or face-up on top of stack:\n",[135,570,571],{},[138,572,573],{},"Take one stack of exit tiles and place on that tile, covering the exit space",[138,575,576,577],{},"If city tile depicting exit is not yet visible:\n",[135,578,579,582],{},[138,580,581],{},"Place one stack of exit tiles on top of patrol cards for that exit",[138,583,584],{},"When city tile becomes visible, place that stack of exit tiles on revealed exit space",[224,586,533],{},{"title":210,"searchDepth":211,"depth":211,"links":588},[],{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fpatrol-phase",{"description":210},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fpatrol-phase","1tYRBWpSXEcS-bVlplGISf0ndxkwY0IuZR_FStLGSaU",{"id":595,"title":37,"body":596,"description":210,"extension":213,"meta":662,"navigation":14,"path":663,"seo":664,"stem":665,"__hash__":666},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fcity-phase.md",{"type":132,"value":597,"toc":660},[598],[135,599,600,653,656,658],{},[138,601,602,603],{},"In turn order, each player takes turns placing all city tiles from display:\n",[135,604,605,610],{},[138,606,607,609],{},[277,608,279],{},": Sandra is not considered a player for this step",[138,611,612,613],{},"When placing a tile:\n",[135,614,615,618,626,629,637,645],{},[138,616,617],{},"Must be adjacent to at least 2 already placed city tiles",[138,619,620,621],{},"Must be rotated such that one land type on new tile is connected to same land type of already placed tile:\n",[135,622,623],{},[138,624,625],{},"Land\u002Flocations touching only by a corner are not considered connected",[138,627,628],{},"All police officers on a tile are moved with the tile",[138,630,631,632],{},"If the tile has a business on it:\n",[135,633,634],{},[138,635,636],{},"Choose any available business tile and place it on the business space",[138,638,639,640],{},"If the tile has a safe house on it:\n",[135,641,642],{},[138,643,644],{},"Choose any available safe house tile and place it on the safe house space",[138,646,647,648],{},"If the tile has a gang space on it:\n",[135,649,650],{},[138,651,652],{},"Place 2 gang members on the location",[138,654,655],{},"After all 4 tiles in display have been placed, flip top tile of each stack to form new display",[138,657,163],{},[138,659,169],{},{"title":210,"searchDepth":211,"depth":211,"links":661},[],{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fcity-phase",{"description":210},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fcity-phase","2evs3_ruabdiva08U7_hAS9AIRKJLrP92tX2hoPXj-g",{"id":668,"title":40,"body":669,"description":210,"extension":213,"meta":686,"navigation":14,"path":687,"seo":688,"stem":689,"__hash__":690},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fturn-order-phase.md",{"type":132,"value":670,"toc":684},[671],[135,672,673,676,679],{},[138,674,675],{},"Set turn order based on notoriety, highest going first, etc.",[138,677,678],{},"If any players are tied, the relative positions are reversed",[138,680,681,683],{},[277,682,279],{},": Adjust Sandra's turn order according to her notoriety as well",{"title":210,"searchDepth":211,"depth":211,"links":685},[],{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fturn-order-phase",{"description":210},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fturn-order-phase","Z8YJG-6rAlCjP1jLjhnmk0HLDb1-xVKv5sBi8o1rBeI",{"id":692,"title":43,"body":693,"description":697,"extension":213,"meta":893,"navigation":14,"path":894,"seo":895,"stem":896,"__hash__":897},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fplayer-action-phase.md",{"type":132,"value":694,"toc":891},[695,698,715,718,726,729,735,738,741,746],[224,696,697],{},"This phase is broken up into 5 parts:",[135,699,700,703,706,709,712],{},[138,701,702],{},"Morning",[138,704,705],{},"Afternoon",[138,707,708],{},"Evening",[138,710,711],{},"Night",[138,713,714],{},"Dawn",[224,716,717],{},"In each part of the day, players take a turn in turn order and then all players update their notoriety in turn order:",[135,719,720,723],{},[138,721,722],{},"If your notoriety would go below 1, then it stays at 1",[138,724,725],{},"If your notoriety would go above 7, you take 1 wound for every step above 7 you would go",[224,727,728],{},"Actions:",[135,730,731,733],{},[138,732,60],{},[138,734,63],{},[224,736,737],{},"All players must take an action during the first 3 parts of the day, except in day 3 where you can choose to escape the city early if you wish",[224,739,740],{},"During the night and dawn of each day, each player can choose to discard an extra action tile to take an action",[224,742,743,745],{},[277,744,279],{},":",[135,747,748,751,764,767,786],{},[138,749,750],{},"Sandra takes an action in turn order as normal",[138,752,753,754],{},"For the purposes of a player avoiding police officers, Sandra counts as another Police Officer of any type:\n",[135,755,756],{},[138,757,758,759],{},"This type is chosen by the player avoiding her:\n",[135,760,761],{},[138,762,763],{},"This means that 4 police officers could end up being on the same tile",[138,765,766],{},"At night and dawn, Sandra uses extra action discs if she has any",[138,768,769,770],{},"The order of contact cards in the display is very important in 2-player games:\n",[135,771,772],{},[138,773,774,775],{},"When taking a contact card:\n",[135,776,777,780,783],{},[138,778,779],{},"Slide all contact cards to the right to fill any gaps",[138,781,782],{},"Draw a new card to place in the leftmost position of the display",[138,784,785],{},"Also do this process when Sandra takes Contact cards",[138,787,788,789],{},"On Sandra's turn:\n",[135,790,791,799,829,837,856,867],{},[138,792,793,794],{},"Rest:\n",[135,795,796],{},[138,797,798],{},"Sandra never rests",[138,800,801,802],{},"Travel:\n",[135,803,804,807,815,823,826],{},[138,805,806],{},"Reveal cards one-by-one from the inspector deck until you reveal one showing a location currently in the city",[138,808,809,810],{},"Move Sandra there immediately:\n",[135,811,812],{},[138,813,814],{},"Sandra has unlimited movement points",[138,816,817,818],{},"Ignore Exit cards from open exits on days 1 and 2:\n",[135,819,820],{},[138,821,822],{},"Draw a new card",[138,824,825],{},"If Sandra reveals the opened exit on day 3, she moves there but does no action there",[138,827,828],{},"Cards skipped in this phase are shuffled back into the deck at the end of her turn",[138,830,831,832],{},"Avoid:\n",[135,833,834],{},[138,835,836],{},"Sandra is a police officer, and so she ignores this step",[138,838,839,840],{},"Visit:\n",[135,841,842,853],{},[138,843,844,845],{},"If one or more other players are at her location, her notoriety increases according to the normal rules:\n",[135,846,847,850],{},[138,848,849],{},"Gains notoriety => place cube above her notoriety marker",[138,851,852],{},"Loses notoriety => place cube below her notoriety marker",[138,854,855],{},"Follow instructions on Sandra's card",[138,857,858,859],{},"After all steps have been performed, remove that card from the game:\n",[135,860,861,864],{},[138,862,863],{},"Sandra never visits the same location twice",[138,865,866],{},"Cards that were skipped in the Travel phase then get shuffled back into the deck",[138,868,869,870],{},"When adjusting Sandra's notoriety:\n",[135,871,872,880,888],{},[138,873,874,875],{},"If she passes a threshold:\n",[135,876,877],{},[138,878,879],{},"Each player with less notoriety moves an officer in her direction following the normal rules",[138,881,882,883],{},"If any other player passes a threshold and Sandra has less notoriety:\n",[135,884,885],{},[138,886,887],{},"The other player moves one police officer on her behalf",[138,889,890],{},"The same rules for moving police officers apply as usual",{"title":210,"searchDepth":211,"depth":211,"links":892},[],{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fplayer-action-phase",{"description":697},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fplayer-action-phase","eAxhXn_LcJrJ5wUx0nWFuN1Q54Lt0ogYrB2BHpMc6sg",{"id":899,"title":900,"body":901,"description":905,"extension":213,"meta":916,"navigation":14,"path":917,"seo":918,"stem":919,"__hash__":920},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fchange-of-day-phase.md","Change Of Day Phase",{"type":132,"value":902,"toc":914},[903,906],[224,904,905],{},"Note: Skip this phase on Day 3",[135,907,908,911],{},[138,909,910],{},"All players with rest tokens that are moon-side up flip them back to sun-side up",[138,912,913],{},"Reset the time marker to start space on time track",{"title":210,"searchDepth":211,"depth":211,"links":915},[],{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fchange-of-day-phase",{"description":905},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fchange-of-day-phase","kLkciel5RCm_FrVGctZuXybr9Du7hLfRau4BLvJnOqM",{"id":922,"title":53,"body":923,"description":927,"extension":213,"meta":1001,"navigation":14,"path":1002,"seo":1003,"stem":1004,"__hash__":1005},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Ffinal-scoring.md",{"type":132,"value":924,"toc":999},[925,928,968,971,979,982,985,996],[224,926,927],{},"All players who are still eligible to win gain money in the following categories:",[135,929,930,933,936,939,942,945,965],{},[138,931,932],{},"Total money collected from visited buildings in first group (check Escape Plan card)",[138,934,935],{},"Total money collected from visited buildings in second group (check Escape Plan card)",[138,937,938],{},"Total money collected from safe houses (check Escape Plan card)",[138,940,941],{},"Money behind your player screen",[138,943,944],{},"$10k per used asset tile (i.e. flipped face down)",[138,946,947,948],{},"Collect money based on contact cards on your player board:\n",[135,949,950,953,956,959,962],{},[138,951,952],{},"0-1 contact card => 0",[138,954,955],{},"2 contact cards => 10",[138,957,958],{},"3 contact cards => 30",[138,960,961],{},"4 contact cards => 60",[138,963,964],{},"5 contact cards => 100",[138,966,967],{},"Total money from collected Locker and Exit tiles",[224,969,970],{},"Players then lose money from the following:",[135,972,973,976],{},[138,974,975],{},"Your position on the notoriety track",[138,977,978],{},"-$20k for each wound cube in your red wounds box",[224,980,981],{},"The player with the most money wins",[224,983,984],{},"Tiebreakers:",[135,986,987,990,993],{},[138,988,989],{},"Player with most money behind their screen",[138,991,992],{},"Player with least notoriety",[138,994,995],{},"Player with least wounds",[224,997,998],{},"Otherwise, the victory is shared",{"title":210,"searchDepth":211,"depth":211,"links":1000},[],{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Ffinal-scoring",{"description":927},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Ffinal-scoring","-q3uWoOqqQF7aDaX9EIJV5wCawh4rBF8yFvjY6tI-JE",{"id":1007,"title":1008,"body":1009,"description":210,"extension":213,"meta":1027,"navigation":14,"path":1028,"seo":1029,"stem":1030,"__hash__":1031},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fuse-a-contact-card.md","Use A Contact Card",{"type":132,"value":1010,"toc":1025},[1011],[135,1012,1013,1016,1019,1022],{},[138,1014,1015],{},"Pay the cost written on the card",[138,1017,1018],{},"If a red star with a plus on it is shown, gain 1 notoriety",[138,1020,1021],{},"Use the card's benefit",[138,1023,1024],{},"Flip the card face-down",{"title":210,"searchDepth":211,"depth":211,"links":1026},[],{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fuse-a-contact-card",{"description":210},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fuse-a-contact-card","mLF6DViSwDFR62PgoiZ9Qaj81ekzELLpMD4miYZfQ5s",{"id":1033,"title":1034,"body":1035,"description":210,"extension":213,"meta":1044,"navigation":14,"path":1045,"seo":1046,"stem":1047,"__hash__":1048},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fuse-an-equipment-tile.md","Use An Equipment Tile",{"type":132,"value":1036,"toc":1042},[1037],[135,1038,1039],{},[138,1040,1041],{},"Flip the tile to use its benefit",{"title":210,"searchDepth":211,"depth":211,"links":1043},[],{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fuse-an-equipment-tile",{"description":210},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fuse-an-equipment-tile","F7gvTTfGA52tetjsAeVmbmPBK1Fyv032ietSsH44UQw",{"id":1050,"title":1051,"body":1052,"description":210,"extension":213,"meta":1060,"navigation":14,"path":1061,"seo":1062,"stem":1063,"__hash__":1064},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fuse-a-fixer-tile.md","Use A Fixer Tile",{"type":132,"value":1053,"toc":1058},[1054],[135,1055,1056],{},[138,1057,1041],{},{"title":210,"searchDepth":211,"depth":211,"links":1059},[],{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fuse-a-fixer-tile",{"description":210},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fuse-a-fixer-tile","8Bi7hEY8F-WfeilVZFBkDdNRpXXpEcqKYLG0bBPyDfM",{"id":1066,"title":117,"body":1067,"description":210,"extension":213,"meta":1076,"navigation":14,"path":1077,"seo":1078,"stem":1079,"__hash__":1080},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fperform-first-aid.md",{"type":132,"value":1068,"toc":1074},[1069],[135,1070,1071],{},[138,1072,1073],{},"Flip the first aid token to heal one wound",{"title":210,"searchDepth":211,"depth":211,"links":1075},[],{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fperform-first-aid",{"description":210},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fperform-first-aid","vZml-colJPQmosrCzgzpT7VICJs0uQaMpPJIPOTbqZk",{"id":1082,"title":1083,"body":1084,"description":1088,"extension":213,"meta":1126,"navigation":14,"path":1127,"seo":1128,"stem":1129,"__hash__":1130},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fuse-a-gang-member.md","Use A Gang Member",{"type":132,"value":1085,"toc":1124},[1086,1089,1121],[224,1087,1088],{},"Return one gang member to a gang space where you have a gang control marker to do any one of the following things:",[135,1090,1091,1094,1113],{},[138,1092,1093],{},"Lose 1 notoriety",[138,1095,1096,1097],{},"During the Travel step:\n",[135,1098,1099],{},[138,1100,1101,1102],{},"If you are on a tile with a helipad:\n",[135,1103,1104,1107,1110],{},[138,1105,1106],{},"Spend 1 movement point to move to any location or land space on a city tile that is 1-2 tiles away from your current tile",[138,1108,1109],{},"If you move 2 tiles away, ignore the police officers on the tile you move through",[138,1111,1112],{},"You still need to avoid the ones on the tile you left",[138,1114,1115,1116],{},"During the Avoid step:\n",[135,1117,1118],{},[138,1119,1120],{},"Ignore all police officers on a tile of your choice",[224,1122,1123],{},"Once both gang members have been returned, take back your gang control marker. The gang member is now able to be taken by any player",{"title":210,"searchDepth":211,"depth":211,"links":1125},[],{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fuse-a-gang-member",{"description":1088},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fuse-a-gang-member","NAi8fSiZRy7xfDecyc9JV6t88k-TB2Wipgajhc1TeLI",{"id":1132,"title":1133,"body":1134,"description":1138,"extension":213,"meta":1155,"navigation":14,"path":1156,"seo":1157,"stem":1158,"__hash__":1159},"content\u002F4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fuse-an-unlocked-asset-tile.md","Use An Unlocked Asset Tile",{"type":132,"value":1135,"toc":1153},[1136,1139,1142],[224,1137,1138],{},"Each unlocked asset tile can be used once per game",[224,1140,1141],{},"To use an unlocked asset tile:",[135,1143,1144,1147,1150],{},[138,1145,1146],{},"Pay the value indicated below the tile",[138,1148,1149],{},"Gain the benefit of the tile",[138,1151,1152],{},"Flip the tile over",{"title":210,"searchDepth":211,"depth":211,"links":1154},[],{},"\u002Fgames\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fuse-an-unlocked-asset-tile",{"description":1138},"4.games\u002Fplayeraids\u002Fescape_plan\u002F_partials\u002Fuse-an-unlocked-asset-tile","HugdSsyKjED3UNryvKxiK_FapBwOn77LVvhioxPR-lA",1790913265528]